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Atomic Gravity

Discussion in 'Physics' started by TheCanaan123, Jun 13, 2015.

  1. TheCanaan123

    TheCanaan123

    Joined:
    Jun 13, 2015
    Posts:
    2
    Hello to who might read this and be interested in my thought process.
    My basic plan is to make a generally chemistry/physics based simulation game that would involve the tiniest detail of real relative atomic masses. I am no were near a pro in unity, in fact i just used to play around with unity in my spare time with YouTube tutorials and this sort of thing interests me as well as the STEM subjects so i thought why not combine both with a fraction of the cost. I am starting by hopefully adding gravity to gameobjects by the relative atomic masses of the real atoms, i was just wondering how or if this sort of thing is possible. If any further detail are needed please do not hesitate to ask and thank you for reading so far, really appreciated.
    - Canaan Thomas 13/06/2015
     
  2. SeriousBusinessFace

    SeriousBusinessFace

    Joined:
    May 10, 2014
    Posts:
    127
    It's certainly possible to build an atomic simulation; however, it's probably going to be hard to code, it will be very slow unless you code it in a compute shader (in which case, it will just be slow), and most such programs are used for scientific research (and thus have to meet very exacting standards).

    I would not recommend this for your first simulation; you should probably save this for when you're a pro. But it's your project, and I'm just giving advice. :)
     
  3. TheCanaan123

    TheCanaan123

    Joined:
    Jun 13, 2015
    Posts:
    2
    thanks man at least i know its possible, what would you suggest as experience?
     
  4. SeriousBusinessFace

    SeriousBusinessFace

    Joined:
    May 10, 2014
    Posts:
    127
    Probably at least four years of college/university chemistry, honestly, and then write a simple simulation for your thesis. That's my guess, anyway.