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Atlasing UV change vs Material offset

Discussion in 'General Graphics' started by Ralstlin, Mar 11, 2015.

  1. Ralstlin

    Ralstlin

    Joined:
    Jan 12, 2014
    Posts:
    87
    Hello guys, i want to create a hug Atlas of 256x256 textures, so maybe a 4086x4086 (16 rows 16 columns) and i use this big texture to apply for example to 4000 cubes in my scene loaded at runtime using all that textures.

    What is better? to change the Material offset of each cube to fit the desired texture, or to transform the UV map of my cube to fit the big texture?