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Atavism by Neojac

Discussion in 'Assets and Asset Store' started by cookimage, Jul 1, 2014.

  1. RealSoftGames

    RealSoftGames

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    ok thanks at least thats all coming along shortly, also how long after the new update will the asset store buyers get the update?
     
  2. cookimage

    cookimage

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    Usually its a few days as they take a bit longer to get it online.
     
  3. cookimage

    cookimage

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    You can easily follow up and check next release notes in the ChangeLog on our wiki . As we do things we add them into the change log so you can see where we are at. Check out version 2.3 to get an idea whats in next update.

    http://atavismonline.com/wiki/doku.php/changelogs
     
  4. siblingrivalry

    siblingrivalry

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  5. cookimage

    cookimage

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    I don't think so as we are implementing our own AI system as it has to go over the network.
     
  6. cookimage

    cookimage

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    Due to a bug we are trying to fix, release 2.3 will be held back for a few days till we can get this bug fixed. We will keep you guys up to date with it.
     
  7. RealSoftGames

    RealSoftGames

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    thanks for informing us =)
     
  8. pushingpandas

    pushingpandas

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    Cookimage I emailed your support regarding help for linux installation. All I got was a Email which asking me for proof of purchase, which I sensed them right along. After that, nothing heard anymore from your support team :(
     
  9. cookimage

    cookimage

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    Hmm can you send me a email again, sorry we get allot of things coming through and some times it gets placed under spam. Also private message me here with your email address so I can make sure it does not go into the spam box. Thanks.
     
  10. RealSoftGames

    RealSoftGames

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    Hi guys im making a game based off flight combat, not aircrafts, but players with wings, and i wanted to add a flight feature, i haven't done anything with movement on the Z axis yet, so i thought i would come and ask for the best practise.

    initially what i wanted to do is: when the spacebar is pressed (only once the character would jump and play an animation) (if it is held down it will start to fly)

    the tricky part i feel is where i want the character to not decend when spacebar is not being pressed but just levitate in the current X,Y,Z similar to the way wows mounts/druids flight form. work. but the character alone playing different animations.(the animations part i can prolly figure out easily just this part i'm stuck on)

    any help with this would be appreciated
     
  11. cookimage

    cookimage

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    By typing in /fly your character is set to flying so it ignores the gravity currently. I am sure you can hook that up with a Key Command like space bar instead of typing it. To stop flying type /fly stop .
     
  12. RealSoftGames

    RealSoftGames

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    that is currently only available for Admins?
     
  13. cookimage

    cookimage

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    Hmm not sure, but if it is that easily changeable I would say.
     
  14. cookimage

    cookimage

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    Next update has been moved a few more days sorry. The main issue is fixed but our testers are saying there is one other issue with targeting that is now coming up (as the release has tab targeting added from the SDE team). Just getting that resolved and then will release.
     
  15. Vecna

    Vecna

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    I just want to take my hat off for people doing things like this. It has taken huge teams and millions of dollars to make mmo's in the past. I won't be going into the mmo scene anytime soon but keep up the hard work.
     
  16. RealSoftGames

    RealSoftGames

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    any idea on a rough release date? estimated maybe by the 10th? or could be a little later, would rather have dates said, even if they are not final and have them pushed back than just keep saying a little later =)
     
  17. siblingrivalry

    siblingrivalry

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    :) in that case they already gave a date. It was end of Jan and was pushed back during their QA.

    So I would suggest hold on for their project managers to have a better estimation. Don't forget, they probably would need bug fix from dev, QA and then regression testing where needed.

    Personally I prefer that people don't give incorrect dates and then miss them. Let people give you a date for when they can comfortably commit to a date.

    I would ask, "When do you think you will be able to provide a build release date?"
     
  18. RealSoftGames

    RealSoftGames

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    yes i feel after reading your reply, and reading back over what i wrote, i had unintentionally posted that without correctly reading through the wording first, and apologies if it came across arrogant, it is late here 2am currently and i had not had much sleep lately.
     
  19. cookimage

    cookimage

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    We fixed the big bug , but I think there is just one small one so hoping its very soon as we want to get this out asap. But the soft targeting is really cool and fun to play with so will be well worth it.
     
  20. RealSoftGames

    RealSoftGames

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    glad to hear from you guys, and that sounds very comforting =)
     
  21. cookimage

    cookimage

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    Atavism Unity 2.3 Changelogs
    Now released. Update 2.3 contains a working Quad Tree System, Crafting and Resource gathering systems along with other fixes and minor performance improvements.Please wait a day or two still to get it from the Unity Asset store as they update it. On our website you just re-downlaod it and then on your computer it will be version 2.3.

    Improvements have been made to the content database and Character Template plugin to try to reduce character creation issues that have been hitting a good number of developers.

    Important Notes
    I don't think this update requires re-souring the install.sql file. Please try update without it and just run the world_content_update source.

    Major Changes

    Crafting and Resource Gathering
    • A grid based Crafting system has been added allowing users to create items by going up to a Crafting Station and placing items in the grid.
    • Recipes and requirements are created in the Atavism Editor Crafting Recipes plugin.
    • Resource Nodes can be placed in your scene in while in the Unity Editor, then saved into the Database via the Resource Nodes plugin in the Atavism Editor.
    • Players can wander around your world and collect resources from Resource Nodes and skill up at the same time. Resources despawn when they have been harvested and respawn again a bit later.
    Minor Changes / Improvements

    Quad Tree System
    • The Quad Tree system is now correctly splitting up the world to reduce the load on clients. This was supposed to be working, but was discovered to be faulty (thanks tomt).
    • Loading in of mobs has been altered to reduce the big hit when a new node has been entered and the mobs inside are sent to the client.
    Atavism Editor / Content Database
    • A level xp plugin has been added to the Atavism Editor allowing the setting of levels and how much experience is required for each level.
    • Fixed a couple issues in the Effects plugin in the Atavism Editor that were causing data to not load in correctly.
    • Spawn Data is now removed for mob templates that get deleted.
    • Character template stats are now deleted when the stat definition from the Stats plugin is deleted (this was causing character creation issues).
    • Added a unique key to prevent accidentally creating two player character templates for the same Race/Class combo (this was causing character creation issues).
    Other
    • Sound sets added to allow setting of different sounds on mobs to various events.
    • Script added to allow music to be played when entering areas (trigger collision volumes).
    • Tab targeting and first person targeting now added.
    • Added a target type check to the cursor to not show the attack cursor or send attack command for friendly targets.
    • Added a key code setter for walk on the Atavism 3rd Person Input allowing developers to easily set which key toggles walk and run.
    • Added classes and races buttons to default Character Create UI.
    • Merchant window (among others) now closes when the player moves too far away.
    • More than 1 level can be gained if the exp is high enough.
    • Changed the Dot Effects to no longer use the hitroll allowing more consistent damage from them.
    • Added the ability to get a players level of a skill for skill level checks in the AGIS code.
    • Looted currency now gets instantly converted to a currency.
    • The Instance Portal script has been improved allowing the specifying of which marker or exact x/y/z location you want the player to be teleported to.
    Fixes

    Minor
    • Fixed an issue where a player may keep falling when they are dead.
    • Attaching particles to weapons is now possible using the new slot options in the AtavismAppearanceController - MainWeapon and SecondaryWeapon. Weapons must have a child node called socket for it to work.
    • Fixed the CoordProjectileEffect so it now correctly sets up the projectile for movement.
    • Fixed an issue where vitality stats were still being modified after logging out.
    • Fixed an issue where mobs kept facing the player after returning back from having run too far.
    • Fixed the issue where players were staying in combat state (and possibly trying to auto attack) after having killed a target (in particular another player).
    • Fixed an item adding issue that was causing onAcquire actions (such as currency) to run multiple times (such as getting 4x the currency).
    • Fixed an issue that was allowing the duplication of bag items.
    • Fixed an issue with the ActionBar key bindings that was causing the activate ability message twice (which resulted in a “You cannot perform this action yet” error message displayed to the player).
    • Fixed a calculation error that was causing heal over time effects to not heal the correct amount.
    • Fixed an issue where items of the same type to one that had been equipped cannot be moved around the bags.
    • Correct sell values should now be shown on the Merchant Sell window.
     
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  22. cookimage

    cookimage

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    Atavism 2.3 is now on Unity Asset Store if you need to update.
     
  23. RealSoftGames

    RealSoftGames

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    how would i go about by creating a new project and starting it from scrap. i tried to delete Neojac folder and re importing it from scrap in my project but it gets rid of the editor interface and everything else i had in my project that was in Neo's folder.
     
  24. cookimage

    cookimage

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    what version of Unity are you running?, also are you meaning you cant see the Atavism Unity Editor any more?
     
  25. cookimage

    cookimage

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  26. siblingrivalry

    siblingrivalry

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    HI,

    Can you post a video of the soft targeting. Please. Thanks


     
  27. cookimage

    cookimage

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    Hi, there is one or two things I want to get added to it and will post a video then. Can only do it next week midweek though.
     
  28. siblingrivalry

    siblingrivalry

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    Great. Are you able to also provide videos of the crafting updates. Thanks.
     
  29. cookimage

    cookimage

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    A new quick update for Unity Asset store and our store has been posted, just a client update with some small quick fixes. Should be 2.3.1
     
  30. siblingrivalry

    siblingrivalry

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    Hi, I have been trying to find your updated developer diaries for either the MMOKit or for the neojac game.

    Do you have a recent entry? Last one I found was from November. Thanks.
     
  31. cookimage

    cookimage

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    No new entry yet, as we are waiting for last piece of the puzzle, AI which will be in end of February.
     
  32. cookimage

    cookimage

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  33. siblingrivalry

    siblingrivalry

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    great thanks. Do you know when the soft targeting video will be uploaded?
     
  34. cookimage

    cookimage

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  35. cookimage

    cookimage

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    Soft Targeting video has been posted here:
     
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  36. cookimage

    cookimage

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    As we are at the biggest update I think we have done till now sadly we have to move it a bit up some more. Server side collusion and navmesh system is a massive undertaking, although we are very close we feel it will require allot of testing before we release version one of it. As we can work on more than one system at a time as we have a few programers now we have moved some other stuff as well around. Here is the latest roadmap update:

    End of April: (Release 2.4) ( Internal test phase is being done now, test group will start end March)
    1) Server Side Collision
    - Navmesh collision generation in Unity that can be copied to and run on the server
    - Navmesh editing on the server
    2) Authoritative Player Control
    Authoratative Player Control
    - Server implementation of character control to verify characters position and movements from the client input.
    3) Pathfinding and Mob AI improvements
    Pathfinding
    - Mobs pathfinding system upgraded to use server collision to accurately move around the world.
    AI
    - Improved AI functionality to control mobs with patrol paths, roam radius, combat behavior settings.
    - Possible advanced implementation of a system similar to Story Bricks
    4) Server Management Tools & Monetization
    Server Management Tools
    - Manage accounts
    - Start/Stop server
    - Check on server status & other details
    Monetization
    - Server side support for Item mall
    - Server side support for Subscription based models
    5) In game mailing system which allows players to send items to other players
    6) Server backdating system so updates to characters stats wont need a player to create a new character.

    End May:(Release 2.5)
    1) Player to Player Trading
    2) Player grouping, friends list, guilds, social system
    3) Setting up of regions

    End June:(Release 2.6)
    1) Multiple server support

    End July: (Release 2.7)
    1) Pets & Mounts
    2) Arena system

    Please not once again these are not hard dates but a estimate and some features might not make it into a release or some dates might change.
     
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  37. karmacomp

    karmacomp

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    So if I buy this and use it with Unity 5 (Free or Pro), will it work? Does Atavism work with any of Unity's visual programming interfaces, such as Playmaker?

    Mike
     
  38. cookimage

    cookimage

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    Many are using Atavism currently with unity 5, Although when you bring it into Unity 5 with current version of Atavism you have to remove a few scripts that Unity has changed in regards to mesh combining. Ill do a forum post explaining how to get it into Unity 5. Next release of Atavism will have full support to be brought into Unity 5 with no errors popping up. That will be end of April
     
  39. karmacomp

    karmacomp

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    Excellent. Thanks for a fast reply. That is important to me because we will likely have many questions as we create our MMO.

    Mike
     
  40. BackwoodsGaming

    BackwoodsGaming

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    Any word on additional developer pack assets? Sounded like there was a bunch of them being worked on back when the last UMA stuff was released.
     
  41. cookimage

    cookimage

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    Hey sorry yes we have a bunch of UMA stuff but with the new version of UMA being released next week we don't want to release it yet as we don't know how much has changed with it, hopefully its not allot as if it is we will have to redo all the other stuff we have already released.
     
  42. Bumblefuck

    Bumblefuck

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    What about the non-UMA assets?
     
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  43. cookimage

    cookimage

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    Ill get some building stuff ready to release on Monday. We are so busy with the new update that's coming to Unity 5 with Atavism as its the biggest update we have released till now, but ill make time this weekend and put some packages together to release.
     
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  44. Bumblefuck

    Bumblefuck

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    Thank you sir.
     
  45. RealSoftGames

    RealSoftGames

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    if you guys really think about it all you need to do for the building system is make objects that fit the grid. stick to a size that will make everything fit within the grid, thats if you want a minecraft type building system, or you can go for something like archage and purchase the entire house and have the player plop it down on their land.
     
  46. SIV

    SIV

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    We are making a slice of life style game very similar to ArchAge but without fighting, just huting animals to get resources etc, and the building system is very important in this kind of games, i would suggess a way that allow players to gather correct resources in order to get the correct part of the building, i think with the crafting system it will be possible to do that, however making it snap to a grid or something like that will help the players alot.
     
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  47. AlanGreyjoy

    AlanGreyjoy

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    :)

    I am making The Legend of Kilgore with this and love it!
     
  48. Bumblefuck

    Bumblefuck

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    Which Monday?
     
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  49. Bumblefuck

    Bumblefuck

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    Almost a month of Mondays have gone by now...
     
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  50. Colton_Kadlecik

    Colton_Kadlecik

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    Been thinking the exact same thing... :(
     
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