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Atavism by Neojac

Discussion in 'Assets and Asset Store' started by cookimage, Jul 1, 2014.

  1. cookimage

    cookimage

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    That's a very old post , there is no plugin doing it anymore as it hit to much on frame rates to work with Atavism. But we do use a free system called SkyProject which you can get on our forums that does similar weather and is very light on the frame rates.
     
  2. siblingrivalry

    siblingrivalry

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    ah damn, that is a shame version 2 of unistorm is amazing, especially the wind.

    Does SkyProject have similar functionality as the UniStorm affects on player stats from the weather such as rain, wind, heat and cold.
     
  3. cookimage

    cookimage

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    No, but does weather fine, if you need UniSTorm to work with Atavism you are welcome to code that yourself, there are developers that has done that already.
     
  4. siblingrivalry

    siblingrivalry

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    So the problems you had before were with the middleware plugin between UniStorm and Atavism and not UniStorm conflicting with Atavism itself?
     
  5. cookimage

    cookimage

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    no You need to do allot of changes to Unistorm itself to work with Atavism, Atavism really has nothing to do with unistorm. Atavism sets the server time and sends that message to the client, you then just hook up that to Unistorm. Problem is Unistorm has some stuff that eats up frame rates and thus has to be fixed for it to be a viable thing to use with a MMO setup.
     
  6. siblingrivalry

    siblingrivalry

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    Hi, you mentioned that there would be version release for mid July, do you know when you the release will be and which features made it in?

    thanks.
     
  7. BHS

    BHS

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    Hey there,

    What version of UniStorm are you referring to? We have spent about 100 hours optimizing and rewriting UniStorm as of our new version 2.0 release in July. We have customers using UniStorm over networks, very efficiently, as well as Atavism.

    Our time system has also been completely rewritten. This makes it incredibly easy to sync the UniStorm time, weather, and other variables over the network, easily. It also allows for saving, loading, and accessing the exact time as well as exact starting time.

    We're more than happy to collaborate with you, the developer, and create a plugin that fully supports our system and Atavism. Our system offers many more options to that of the free version you have mentioned, for those users who are looking for a system that has it all. Just let us know or send us a PM.

    -Will
     
    Rick-, cookimage and siblingrivalry like this.
  8. Udin89

    Udin89

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    Hi all, i'm new in this forum but very interested about this topic (MMORPG thread)
    In Atavism, can I set the NPC's dialogue box in-game to show a video file?
     
    Last edited: Jul 19, 2015
  9. cookimage

    cookimage

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    Thanks BHS, I'll get in contact with you soon as we have many people wanting to use UniStorm. We do have a few that's using it already but what I gathered from them was they had to do some changes for it to work with Atavism, but if it can be made easier to just plug and play with Atavism with our plugin system that would be awesome for all the developers using Atavism already.
     
  10. Teila

    Teila

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    Did you ever release the pack of stuff promised at the end of June for those of us with the developer's pack?
     
    BackwoodsGaming likes this.
  11. AlanGreyjoy

    AlanGreyjoy

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    That's not in the atavism editor: adding a video

    But since something like that can be handled client side, you can always use something like Dialogue System to do that for you. You could also make a small class in the AGIS (server code) that handles a bool. If the the player is watching a video, then play a little move clip icon above its head.

    Just something to think about :)

    I am sure if you request such a feature, it could be implemented. Atavism is a SUPERB framework and their support is untouched :)
     
  12. Teila

    Teila

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    I would get some more opinions on that before you spend the money. There are a lot of different opinions on the quality and support of Atavism. Knowledge will keep you from being disappointed. Then if you still want to try it, go for it.
     
  13. AlanGreyjoy

    AlanGreyjoy

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    I love it so much, I bought the Veteran license :p
     
  14. Teila

    Teila

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    Good for you but there are an entire group of us that had very bad experiences..and we all have the developer license..and nothing at all to show for it, not even the package that was promised. Just lots of promises not kept.
     
    BackwoodsGaming likes this.
  15. BackwoodsGaming

    BackwoodsGaming

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    Typical... End of July almost and still nothing about what was scheduled for the end of June. What is the hold up this time? :(
     
  16. AlanGreyjoy

    AlanGreyjoy

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    I don't know... I am having no problems.

    www.thelegendofkilgore.com is a game I am making with it.

    Utherous and Bionic marine is also doing fine with it.

    Sucks there are some of you that are having issues with it :(
     
  17. cookimage

    cookimage

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    I made a post 2 weeks ago in our forum in the section i have created for the developers package where I have stated what has been released and whats coming. As before please read that forum post in regards to assets that was sold with the developers package as its a separate thing than Atavism itself which this forum post is for. Thanks
     
  18. Teila

    Teila

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    I did read that post and we have not yet seen any thing from the promised release at the end of June. So if you have updated it to promise it at a later date, then another promise missed. It has been a year.
     
  19. cookimage

    cookimage

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    Sorry Teila, I think you missed the last post made in that forum section 2 weeks ago. Here is a copy of it:
    " We have had to move Neos Lands test release to end of July but will be releasing 2 asset packages tomorrow on our store for those who has bought the developers package, rest will be released end of July. What is being released tomorrow is the Dragon dog asset and Buildings Units version 1. With buildings units you have 4 stages of walls as well as roof set."
    This will be the last post I make here in regards to the developers package unfortunately as we really want this forum post to focus on Atavism itself and not other product we sell. Thanks for understanding.
     
  20. Teila

    Teila

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    Thanks. So that means there are a couple of new assets we can download?

    No need to for you to respond here if you choose not to do so. But as I said many times, I will post here rather than the forums. Ignore if you wish. :)
     
  21. cookimage

    cookimage

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    Check your download section on our store, you should see those two assets to download which i stated above that has been released.
     
  22. Teila

    Teila

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    Not everything yet, but since Neosworld's release was delayed, I guess it makes sense to wait. Unfortunately, after so many broken promises and delays, it is very difficult to trust. It is perfectly understandable when software/programs/games are delayed, sometimes for a long time.

    But we went months and months and months without any word in this. It only happened when several of started posting on the Unity forums. Trust has to be earned and I do remember you telling me you were going to work hard to earn my trust and then you disappeared. So....we will see. I certainly trusted you when I spent $300 on your product.... :)

    In the meantime, one must be held accountable. Thank you though for responding even though you really didn't have to do so. :)
     
    BackwoodsGaming likes this.
  23. pushingpandas

    pushingpandas

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    With all the delays I doubt we see final version before unity 6.0 and then everything needs to be changed internal again. So slow production time is not good. You need to hire more Programmer. Im really disapointed by this asset.
     
  24. cookimage

    cookimage

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    If you are talking about Atavism, last update was little more than a month ago and next one is in two weeks. We could release updates weekly but it will result in more work for developers to update their side that's why we don't do weekly updates and rather do bigger batch updates. You might have missed some updates on your side as we are on 2.4 now for Atavism.
     
  25. AlanGreyjoy

    AlanGreyjoy

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    For what it is... I think Atavism is moving at a great pace!

    Mmo's are not made over night.... The bulk of the programming is being done FOR you. It would take you much much much longer to get your mmo to a point that you are waiting on atavism lol. World building, ui designing, quests, dialogues, modeling (weapons, armor, building blocks, environment)..... I mean come on. I doubt you have ALL that already done.

    Take a seat.

    Atavism is pushing along perfectly fine.
     
  26. zSkeeter135

    zSkeeter135

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    I have been reading the posts here and am a little skeptical. First of all is the auth server up? Is there any server collision besides path finding? Will this be easy to convert to a non-targetable RPG with skill shots, targetable aoe, etc. ? Does this use www forms to connect to the mysql database, if there one. How is the online documentation? Is there any video tutorials as well? I am really interested just very skeptical from all of negative posts.
     
  27. cookimage

    cookimage

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    I cant answer all your questions as I am not on the technical side but here is some information:
    Tutorial Videos
    Documentation
     
  28. Teila

    Teila

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    Wow, no answer to the authoritative server? I remember waiting for that a long time ago. My guess it is not up or they would be screaming that from a mountaintop.
     
  29. cookimage

    cookimage

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    Authoritative server has been working for a long time now, first version of server side collision is currently in as well.
     
    Last edited: Jul 25, 2015
  30. Teila

    Teila

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    Then why didn't you answer the guy? :) Collision, I hope. Collusion has been in since before I bought into Atavism. ;)
     
  31. zSkeeter135

    zSkeeter135

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    Thanks for the quick response. If I get the starter package first just to see if it will meet my needs am I able to upgrade without paying the full price?
     
  32. cookimage

    cookimage

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    Yes you can upgrade any time.
     
  33. Moerk75

    Moerk75

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    I'm stuck installing all the things needed to make Atavism work. I've been following these tutorial's:
    and i'm stuck at the point where I need to open the Cygwin file. It appears to open but disappears again. Please help.
     
  34. cookimage

    cookimage

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    Best place to get help is to post on our forum as not many people uses this thread. Can you email me your Skype info and ill add you as its better to have a look directly in regards to your problem. Send email to info@neojac.com .
     
  35. zSkeeter135

    zSkeeter135

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    I had a few more questions for you before I buy. What sort of middleware does this use? Like photon, smartfox etc.? Will I need my own server or anything like that. I see I will need a mysql database. But is there anything else I will need?
     
  36. cookimage

    cookimage

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    Atavism is the server software so no middle ware like Photon or smart fox is used. We supply you the server software and you have to setup your own server machine, either locally or anywhere else you want.
     
  37. pheek

    pheek

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    Can this be used for a top down 2d rpg? I will be purchasing right away if its plausible.
     
  38. sooms

    sooms

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    Hi pheek. Yes a top down 2d rpg would be possible. You will need to set up the camera/input management (although we do provide a ClickToMoveController which allows for a diablo style movement) yourself, but in terms of all the server logic it would work perfectly fine, it's just a matter of setting up your scenes in Unity to be 2d.
     
  39. sooms

    sooms

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    I'm pleased to announce that Atavism 2.5 has been released. It is available right now on the Neojac Store and will be available from the Unity store within 48 hours (it takes time for them to approve our releases).

    The changelogs and update instructions can be found on our wiki: http://atavismonline.com/wiki/doku.php/atavism_unity_changelogs_2.5

    But to give you a sneak peak:

    Major Changes

    NavMesh System
    • The first stage of the NavMesh system is now ready for use. Developers can generate a Navigation Mesh (NavMesh) of their worlds and export the data to xml files. The files can be placed on the server and the mobs will be forced to walk within the NavMesh areas.
    • As this is the first stage there is no dynamic collision avoidance, only the static generated mesh. The system is also not fully optimized and can take a while to generate on the client. Further stages (and improvements) will be released with the later releases.
    Retroactive Updating (Backdating)
    • The first stage of the backdating system is in place. A PHP CMS system has been included in the server files that allow developers to retroactively change all items players have (both in their bags, and equipped). The PHP CMS system will need a bit of setup with a tutorial to be added this week.
    • The server now recalculates a characters stats upon login ensuring that they have the correct value based on their race/class, level, skills and equipment. This means any of those values changed in the database will be applied on next login.
    • The only other part left at this stage is the retroactive setting of skills and abilities. This will be included in a 2.5.1 minor update.
    Building System Improvements
    • The Building/Claim system has had major improvements turning it into a full featured resource and build system (when used in conjunction with the resource gathering system).
    • A Build Object Template plugin has been added to the Atavism Editor allowing the setup of building objects specifying the items needed to build and/or upgrade a building object. Developers can also specify which skill is required (and can be increased) along with how long construction will take.
    • Building objects can now be attacked once they are fully upgraded.
    • Permissions can be set on a claim allowing others to build on your claim.
    • Claims can now be bought and sold.
    • A guide on using the system can be found under Customising Your Game: claim_system_-_object_building
    Mounts
    • Players can now use mounts to help them travel the world.
    • Developers can create a mount effect in the Atavism Editor and specify the GameObject (Prefab) to be displayed along with the speed increase it will give the player.
    • Basic dismount region system is available for placing regions in Unity that will send a dismount message when entered. This is to be replaced with a proper server side zone system in a later release.
    • A player can use the mount ability again to dismount as well. A proper UI for removing effects will be added in 2.6.
    With minor changes and fixes to be found on the wiki page.
     
    AlanGreyjoy likes this.
  40. MrGky93

    MrGky93

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    Whats the different photon and this ??
    Looks like they use all server but this is only for mmo games ??
     
  41. cookimage

    cookimage

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    Photon does not come with a set of pre-created plugins for systems but Atavism does.
     
  42. Demonith88

    Demonith88

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    I have error running the server i getting this STARTUP FAILED did not complete after 120 seconds please stop server

    here is the error log

     
  43. SIV

    SIV

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    Any news about the uGUI support ?
     
  44. AlanGreyjoy

    AlanGreyjoy

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    Its out with next release.
     
  45. AlanGreyjoy

    AlanGreyjoy

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    Check your ports and/or ddns address (if you're using one)
     
  46. pushingpandas

    pushingpandas

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    Hello, is latest version now with ugui?
     
  47. AlanGreyjoy

    AlanGreyjoy

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    Not yet. New release is still being worked on. Check the forums for up to date info.
     
  48. pushingpandas

    pushingpandas

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    ok thank you
     
  49. ronbonomo

    ronbonomo

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    There are too many red lights for this product for me right now. Steady flow of complaints, lots of growing needed. Very important tutorials, which are for setting it up are done in the style a youtube video maker would do to show you how to illegally hack something, just cliff notes and sign language with a mouse. Those videos should be SPOKEN DETAILED walkthroughs. They are what first put out the red flag for me. Then things I saw of there forum and this one, yes I read the whole topic, it is just not a safe investment at this time. Myself, nor anyone with any since wouldn't try this out for $70.00 to see if it is a worth while investment.
     
    Last edited: Nov 18, 2015
  50. IndieRaziel

    IndieRaziel

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    Just received my direct deposit from work this morning at 4am and was beyond elated (C'mon, it's the dream for us all here) to purchase Atavism so I could finally begin creating a game I know will sell greatly.. However, Teila and Shawn have been a bit insightful as to the inner workings of this company. Let me save you the trouble of 10 pages, 3 hours, slightly sore eyes, 6 cigarettes, and much disappointment (lol in my dismay), they aren't the best when it comes to deadlines.. well, Teila and Shawn have been waiting years on some. They seem to be in fact... DEADlines. Many red lights go off about this product indeed. I'm simply looking to use their plugins to create an arpg with unparalleled story-line and unused game play features. I don't even need my game to be online and I'm not sure if this is the right product for me anymore. Plus the fact I can't truly use my own stuff until I dish out another $200 on top of the originally $70 leap of faith? Yeah idk about all that. If I could have a 30 minute serious chat with the owner then perhaps I'd consider it. But honestly guys, I do credit you for what you're doing, and I'm sure it's stressful, but broken promises is not something to be taken lightly by any individual wishing to spend their money, whether it be $1 on an app to $1,500 on a game engine, and you must understand that. Word of mouth is golden here. Reviews will make or break you and could potentially discredit any future endeavors you may partake in. If I can be assured a great working product, with non evasive customer service and feedback, and some better communication with what could be (most likely, "have been" ) their undying loyal customers and nearly reached fan-base, then I will without hesitation throw you guys $270, purchase whatever the heck else you put out, and will preach your name from the very computer I sit at. Until then, I rest my case.
    - A displeased developer
     
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