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Asynchronously getting data from the GPU (DirectX 11 with RenderTexture or ComputeBuffer)
Discussion in 'Shaders' started by jimhug, Nov 21, 2014.
Page 3 of 3
Page 3 of 3
A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Discussion in 'Shaders' started by jimhug, Nov 21, 2014.