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async sockets if using .net

Discussion in 'Multiplayer' started by phiT, Oct 21, 2009.

  1. phiT

    phiT

    Joined:
    May 28, 2009
    Posts:
    18
    Hi,
    if using .net - for example async socket communication in a webbrowser. Have the .net framework to be installed on the target platform?

    Is everything allready installed with the plugin?

    thanks in advance
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    you can only use whats in the webplugin actually, you can never access the outside world.

    MS .NET assemblies actually can never be used at all, Unity is Mono 1.2.5 driven and comes with the usable files automatically after install / build :)
     
  3. phiT

    phiT

    Joined:
    May 28, 2009
    Posts:
    18
    Thanks for the answer.

    I have a few other questions is the rmtp.dll for Red5 still alive?

    Or better, what way is prefered for massive data exchange ?

    I saw a lot of bugs and crashes using the .net sockets. Are there solutions that are tested and verfied in all Browsers out there?
     
  4. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
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    26,601
    There is only one, not using them at all.
    Browsers now adays are more and more trouble some as they change constantly and in case of the firefox for example, somehow get worse and worse (in case of safari just more and more incompatible due to 64bit, something Microsoft does not enforce on IE)