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Async Screenshot System

Discussion in 'Cinemachine' started by arturo_unity720, Oct 29, 2020.

  1. arturo_unity720

    arturo_unity720

    Joined:
    Jul 5, 2020
    Posts:
    3
    Hi everyone,

    I would like to know how to take screenshots asynchronously from a location based game. Currently our platform records the geographic coordinates that determine the player(s) position in the map during a game / activity.

    Is it possible to run unity in a virtual machine on a server, via scripts, and taking screenshots in a specific time or frame? The app uses various Cinemachine cameras.

    The supported platforms include WebGL, Android, iOS. Perhaps one option could be running the game on Chrome V8 engine on a virtual machine. Is a replay system mandatory for this task? Please let me know if there are better approaches for accomplishing async screenshot functionality.

    Thanks
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,234
    arturo_unity720 likes this.
  3. arturo_unity720

    arturo_unity720

    Joined:
    Jul 5, 2020
    Posts:
    3