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Asteroid proximity - Arcade side scroller space shooter.

Discussion in 'Works In Progress - Archive' started by piluve, Nov 21, 2014.

  1. piluve

    piluve

    Joined:
    Mar 17, 2012
    Posts:
    158
    Hello guys!

    Today I come with a project that I am working on for the university.

    -Asteroid proximity - Arcade side scroller space shooter-


    Description

    It is a side-scroller space shooter arcade game (xD) where you should avoid and shoot up all the asteroids that will popup in the screen.

    You will earn points if u destroy asteroids , random powerups will spawn, game will end if you hit one asteroid.

    This is the basic idea, I want to add customization so you can build our own ship or spawn a random "track" that you should follow to win more points.

    Media

    I am actually working on the basics:
    ·Ship controller.
    ·Asteroid controller / spawner.
    ·Some basic esthetics and effects.



    >Play!<
    This is an early (seriously it is early) version of the game any tips are welcome :p


    Update 11/23/2014

    +Added movement on "Y" axis.
    +Simple shoot system.
    +Improved asteroids generation.

    I will update the post as I work on it!
    Special thanks to Hedgehog Team for the skybox and Omega Creative for the ship :D
     
    Last edited: Nov 23, 2014
  2. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Off to a great start!
     
  3. piluve

    piluve

    Joined:
    Mar 17, 2012
    Posts:
    158
    Thanks for the comment!
     
  4. piluve

    piluve

    Joined:
    Mar 17, 2012
    Posts:
    158
    Updated!
     
  5. Chemaxmax

    Chemaxmax

    Joined:
    Jan 27, 2014
    Posts:
    204
    I tried it and I think that it's very hard aiming. I mean, when I move the ship to the sides of the screen (and its side is visible), I don't know where the shots go. Maybe you should add a red dot or a laser sight.
     
  6. piluve

    piluve

    Joined:
    Mar 17, 2012
    Posts:
    158
    I am playing with camera types , and yes i thought on adding like a red dot to make aiming easier.
     
    Chemaxmax likes this.
  7. GamerYou

    GamerYou

    Joined:
    Jun 13, 2013
    Posts:
    19
  8. piluve

    piluve

    Joined:
    Mar 17, 2012
    Posts:
    158