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ASTC support for Texture2D.PackTextures

Discussion in 'Formats & External Tools' started by ItsGonnaBeOk, Feb 26, 2021.

  1. ItsGonnaBeOk

    ItsGonnaBeOk

    Joined:
    Jul 14, 2016
    Posts:
    15
    Hello Unity team!

    I have an issue with Texture2D.PackTextures api.
    In my project I have a few textures of ASTC6x6 format, with mipmaps disabled.
    I need to combine them into an atlas using the PackTextures method, but when I do so - the atlas falls back to RGBA32.
    Could you please elaborate why does this happen?
    Does it not have internal ASTC support?
    If not, what can I do to request such a feature? :D

    Sincerely yours,
    V.

    P.S.
    I hope I chose the right forum section for the thread.