Search Unity

AStar dynamic Pathfinding in XY plane with 2d collider support?

Discussion in '2D' started by kauaiBlake, Feb 27, 2014.

  1. kauaiBlake

    kauaiBlake

    Joined:
    Feb 28, 2013
    Posts:
    36
    Hello,

    I am trying to find a AStar pathfinding asset that will
    1) Work with Unity's new 2d colliders,
    2) Can work seamlessly in the XY plane,
    3) Can handle dynamic scene updates at run time.

    Right now I cant find an asset that satisfies all those requirements. I saw Aaron Granbergs "A* Pathfinding project" is close, as it can use the new 2d colliders, and can be dynamically updated, but it works nativly in the XZ plane, and reuires some code changes to use XY plane that seem a bit hacky.

    If anyone can recommend a resource that satisfies all three of the listed requirments out of the box, please let me know here.

    Thanks!