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Question assigning separate 2D bounding box colors for the BoundingBox2DLabeler

Discussion in 'Computer Vision' started by specular12, Feb 15, 2022.

  1. specular12

    specular12

    Joined:
    Jan 28, 2014
    Posts:
    16
    How can I assign different bounding box colors for the BoundingBox2DLabeler?
     
  2. aryan-mann

    aryan-mann

    Unity Technologies

    Joined:
    May 28, 2019
    Posts:
    3
    Hi @specular12, thanks for using the Perception package!
    Are you referring to having different colors per label during in-editor visualization or in the generated output dataset? In both cases, currently the BoundingBox2DLabeler does not associate colors with labels.
     
  3. specular12

    specular12

    Joined:
    Jan 28, 2014
    Posts:
    16
    Thanks for the quick response! I should have been more specific, the editor. The Unity website happens to show colored boxes, which is kind of the norm (https://unity.com/products/computer-vision -scroll down to the 2d labeling section under customizable annotations) I was demo'ing this and wanted it to have a little more sizzle, look more like Yolo. Given the complexities around Global Illumination / sub-surface scattering / fluid dynamics for say, particle effects, I'll bet someone at Unity could code colores boxed per object class/label with one arm tied behind their back in about 2.5 min. :D

    On the whole, so far, this package rocks! ...thanks for making the beta available to the community.
     
    StevenBorkman likes this.
  4. aryan-mann

    aryan-mann

    Unity Technologies

    Joined:
    May 28, 2019
    Posts:
    3
    Thanks for the clarification @specular12, noted down as a feature request!