I'm setting up a lot of characters to use AR and I'm making an editor script to generate some general purpose rigs. How do I go about setting up a RigEffector for targets I generate? I started to dig into it a little, but didn't see it anything obvious.
Hi, You can use the following functions to manage RigEffectors in a RigBuilder hierarchy: Code (CSharp): RigBuilder.AddEffector(Transform transform, RigEffectorData.Style); RigBuilder.RemoveEffector(Transform transform); bool RigBulder.ContainsEffector(Transform transform);