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Assign a specific license to project

Discussion in 'Unity Hub' started by goran_okomotive, Nov 2, 2018.

  1. goran_okomotive

    goran_okomotive

    Joined:
    Apr 26, 2017
    Posts:
    60
    Hi there!

    Love the Unity Hub and makes work much easier, especially if you work in different environments or for different companies.
    One thing that still drives me nuts is the license management. Would it be possible to assign a specific license to a project? Right now we can assign a Unity version to start the project with. Would be nice to be able to do the same with different licenses.

    Maybe this feature is kind of already implemented and I just don't get how to achieve this.

    Cheers
    Goran
     
    Lucanauts and MechEthan like this.
  2. DanielTG

    DanielTG

    Joined:
    Feb 15, 2018
    Posts:
    111
    Hi @goran_okomotive

    This feature is not implemented I'm afraid. Can you please elaborate a bit more on your situation and why you need to switch between project licenses? I'm assuming you're logging in/out with two different accounts (one for work and one for personal projects?).

    Thanks,
    Daniel
     
  3. MechEthan

    MechEthan

    Joined:
    Mar 23, 2016
    Posts:
    166
    Either that, or he's a consultant/contractor and has to log in/out using different company credentials so that he doesn't have to fight with ProjectSettings.asset changes every time he opens a project.

    Things in ProjectSettings.asset I've noticed that can get overwritten when opening a project associated with a different company's account:
    Code (CSharp):
    1. productGUID
    2. m_SplashScreenLogos // (if free vs paid mismatch)
    3. enableCrashReportAPI
    4. cloudServicesEnabled { } // (multiple values under here get deleted)
    5. cloudProjectId
    6. projectName
    7. organizationId
     
  4. goran_okomotive

    goran_okomotive

    Joined:
    Apr 26, 2017
    Posts:
    60
    Hey @DanielTG
    Sorry for my late reply.

    Yes that is right, but it makes it even more complicated since a platform requires a specific licence in order to build for their target device (not allowed to tell which one according to NDA, but I guess you know what I mean).

    So imagine I have 3 projects:
    - Work Project 1 (user x, pro license)
    - Work Project 2 (user x, specific platform license)
    - Private Project 3 (user y, free license)

    I hope this helps.
    Cheers
     
  5. goran_okomotive

    goran_okomotive

    Joined:
    Apr 26, 2017
    Posts:
    60
    Any updates on this particular issue / request? :)
    Or is there a way to apply the license somehow over the Advance Project Settings in the Unity Hub?