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Assets\scripts\playermovement.cs(8,28): error CS1003: Syntax error, ',' expected

Discussion in 'Scripting' started by FilipDoritos, Jun 21, 2021.

  1. FilipDoritos

    FilipDoritos

    Joined:
    Jun 17, 2021
    Posts:
    2
    Hello!
    I'm very new to Unity and scripting and recently I got this error when I tried to make some simple movement for my character. I watched a tutorial on Youtube and on the first scripting part I got this error:

    Assets\scripts\playermovement.cs(8,28): error CS1003: Syntax error, ',' expected

    And I don't know where the error is.

    Here is my scrip:

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class playermovement : MonoBehaviour
    {

    public float moveSpeed 5f;

    public Rigidbody2D rb;

    // Update is called once per frame
    void Update()
    {

    }
    }
     
  2. FilipDoritos

    FilipDoritos

    Joined:
    Jun 17, 2021
    Posts:
    2
    ohh I just needed to add a = in between moveSpeed and 5f lol
     
  3. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,689
    Let me save you a LOT of time:

    How to do tutorials properly:

    Tutorials are a GREAT idea. Tutorials should be used this way:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation generally ends in disaster. That's how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don't make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors...

    Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.