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Resolved Assets/scripts/PauseMenu.cs(49,14): error CS0117: 'Time' does not contain a definition for 'timescal

Discussion in 'Scripting' started by Historyonpaper, Aug 14, 2023.

  1. Historyonpaper

    Historyonpaper

    Joined:
    Mar 26, 2023
    Posts:
    6
    Hi. i need help with this error Assets/scripts/PauseMenu.cs(49,14): error CS0117: 'Time' does not contain a definition for 'timescale'

    Code (CSharp):
    1.  
    2. using System.Collections;
    3. using System.Collections.Generic;
    4. using UnityEngine;
    5. using UnityEngine.SceneManagement;
    6.  
    7. public class PauseMenu : MonoBehaviour
    8. {
    9.     public GameObject pauseMenu;
    10.     public bool isPaused;
    11.  
    12.     // Start is called before the first frame update
    13.     void Start()
    14.     {
    15.         pauseMenu.SetActive(false);
    16.     }
    17.  
    18.     // Update is called once per frame
    19.     void Update()
    20.     {
    21.         if(Input.GetKeyDown(KeyCode.Escape))
    22.         {
    23.             if(isPaused)
    24.             {
    25.                 ResumeGame();
    26.             }
    27.             else
    28.             {
    29.                 PauseGame();
    30.             }
    31.         }
    32.     }
    33.  
    34.     public void PauseGame()
    35.     {
    36.         pauseMenu.SetActive(true);
    37.         Time.timeScale = 0f;
    38.         isPaused = true;
    39.     }
    40.  
    41.     public void ResumeGame()
    42.     {
    43.         pauseMenu.SetActive(false);
    44.         Time.timeScale = 1f;
    45.         isPaused = false;
    46.     }
    47.  
    48.     public void GoToMainMenu()
    49.     {
    50.         Time.timescale = 1f;
    51.         SceneManager.LoadScene("MainMenu");
    52.     }
    53. }
    54.  
    please help its putting my game on hold
     
    Last edited: Aug 14, 2023
  2. wideeyenow_unity

    wideeyenow_unity

    Joined:
    Oct 7, 2020
    Posts:
    728
    Any time you see
    ; expected
    , means you forgot to put one in. check your line 50 :)
     
    bugfinders likes this.
  3. wideeyenow_unity

    wideeyenow_unity

    Joined:
    Oct 7, 2020
    Posts:
    728
    What code editor are you using, for one...? There's been a lot of people posting simple errors, that the code editor should be showing you right away with the red line stuff.

    I would suggest Visual Studio, as it quickly shows me simple errors like that, and also won't even let me hit play, and constantly shows errors within Unity's console. I'm just confused on how you got that far, to actually do a play test.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,711
    You're just making typos. Here's how to fix your typos:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! See above.
     
  5. Historyonpaper

    Historyonpaper

    Joined:
    Mar 26, 2023
    Posts:
    6
    im using visual studio on mac
     
  6. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    738
    how much more can it do than tell you the line number and the character position?
     
    Kurt-Dekker likes this.
  7. Historyonpaper

    Historyonpaper

    Joined:
    Mar 26, 2023
    Posts:
    6
    I've got a new error now
    Assets/scripts/PauseMenu.cs(47,12): error CS1520: Method must have a return type
     
  8. Historyonpaper

    Historyonpaper

    Joined:
    Mar 26, 2023
    Posts:
    6
    Fixed it now i have Assets/scripts/PauseMenu.cs(49,14): error CS0117: 'Time' does not contain a definition for 'timescale'
     
  9. wideeyenow_unity

    wideeyenow_unity

    Joined:
    Oct 7, 2020
    Posts:
    728
    What's the difference between line 44 and line 50?
     
    Bunny83 and bugfinders like this.
  10. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    738
    the key issue is lack of attention to detail here.. and so far every error has been spot on accurate
     
  11. davidnibi

    davidnibi

    Joined:
    Dec 19, 2012
    Posts:
    424
  12. Bunny83

    Bunny83

    Joined:
    Oct 18, 2010
    Posts:
    3,524
    Just to make it crystal clear: C# is a case sensitive language. So the casing of words matters.
    timescale
    and
    timeScale
    are NOT the same things. For the compiler they are just as different as "Apple" and "Orange". There is no such thing as 90% correct code. The compiler does not guess what you may wanted to do. You tell him what you want he does it. If you're not precise he will complain.
     
  13. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,507
    Please note that you should approach these forums with at least very basic working knowledge of C#. Forums are not suited to correcting every single error you might make that the compiler reports. Please read the error messages carefully, look up what the error-code means and if you don't understand, do a search about it and learn from that.

    It's great to get help on the forums and it'll always be there for you but error after error isn't what the forums are for.

    Finally, please don't post duplicates.

    Thanks.