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Question Assets\Script\AgentBehaviour.cs(16,28): error CS1002: ; expected

Discussion in 'Scripting' started by unity_ppkcod26A7xuCg, Dec 20, 2021.

  1. unity_ppkcod26A7xuCg

    unity_ppkcod26A7xuCg

    Joined:
    Oct 5, 2021
    Posts:
    3
    Assets\Script\AgentBehaviour.cs(16,28): error CS1002: ; expected

    this my code
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class AgentBehaviour : MonoBehaviour
    6. {
    7.     public GameObject target;
    8.     protected Agent agent;
    9.     //penambahan virtual akan men-override method special pada unity
    10.     public virtual void Awake () {
    11.         agent = gameObject.GetComponent<Agent>();
    12.     }
    13.     public virtual void Update () {
    14.         agent.SetSteering(GetSteering());
    15.     }
    16.     public vitual Steering GetSteering()
    17.     {
    18.         return new Steering();
    19.     }
    20. }
     
    Last edited: Dec 20, 2021
  2. Serge_Billault

    Serge_Billault

    Joined:
    Aug 26, 2014
    Posts:
    190
    On line 16, you spelled virtual "vitual", a 'r' is missing.
     
  3. sbogdannicolae

    sbogdannicolae

    Joined:
    Dec 23, 2021
    Posts:
    2
    Im new to unity so i got this error.
    How do i fix this error? (12,19) error:CS1002 ; expected



    using
    UnityEngine;

    public class MovementScript : MonoBehaviour
    {
    double speed = 20;




    public void Update()
    {
    Get input if (input.GetKey(KeyCode.Z));
    transform.position += Vector2 (0, 3) * speed * Time.Deltatime;
    }
    }
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,769
    If you post a code snippet, ALWAYS USE CODE TAGS:

    How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/

    For this part:

    Go to the documentation and learn how to capitalize it properly. It matters.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Tutorials are a GREAT idea. Tutorials should be used this way:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!

    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
     
  5. CasaNu

    CasaNu

    Joined:
    Dec 21, 2021
    Posts:
    15
    I think you made a capital mistake and you said: input instead of Input in Input.GetKey ad maybe in Get Input.

    What is your goal to accomplish in this code though?
    If it is to move the player when the z key is pressed then your code should be:
    Code (CSharp):
    1. using UnityEngine;
    2.  
    3. public class MovementScript : MonoBehaviour
    4. {
    5. double speed = 20;
    6.  
    7.  
    8.  
    9.  
    10. public void Update()
    11. {
    12. if (Input.GetKey(KeyCode.Z))
    13. {
    14. transform.position += Vector2 (0, 3) * speed * Time.Deltatime;
    15. }
    16. }
    17. }
    I hope this helps!