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Assets load in editor, but throw InvalidKeyException in build

Discussion in 'Addressables' started by noonoox, Feb 23, 2019.

  1. noonoox

    noonoox

    Joined:
    Nov 15, 2014
    Posts:
    21
    Hello! So, obviously, I'm a big dumb idiot when it comes to working with these exciting new packages, but I haven't been able to find any posts (or documentation) about building related to this (or avoiding it). What could be causing this discrepancy?
     
  2. Leonetienne500

    Leonetienne500

    Joined:
    Dec 5, 2016
    Posts:
    130
    Funny, how every single post related to this issue is just ignored by everyone and has 0 replies
     
  3. davidla_unity

    davidla_unity

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    762
    Hey @noonoox I'll need a little more information to see if I can help. What version of the package are you using? What do you have your Play Mode Script set to when you're testing in the Editor? Did you perform a Build Player Content for the platform you built your player for before building the player?