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Assets database using Asset Bundles ?

Discussion in 'Asset Bundles' started by Vagabond_, Jun 30, 2019.

  1. Vagabond_

    Vagabond_

    Joined:
    Aug 26, 2014
    Posts:
    1,148
    Hi,

    would it be possible in general to create asset bundles with all assets as characters, buildings, vegetation, props etc. in a separate project and then create an editor tool and use it in another project to load these bundles through that tool and just drag and drop models from that tool when designing a level ?

    What i am thinking of, is kind of an editor tool which serves as an asset database which reads models from asst bundles. So you provide level designers with these bundles and they design a level using the models included inside the bundles.

    Why you would want such pipeline ? Because i would like to keep a project as simple as possible which means not having the FBX files and all related resources in the project but instead having an external packages ( which should be included in build of course ) to load models from while designing a level !

    So:
    1. Generally speaking, does the asset bundle API allow you to create such editor tool ?
    2. Is there any tool to do similar job already ?

    Thanks !