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Feedback AssetReference UX needs improvement

Discussion in 'Addressables' started by jRocket, Oct 23, 2021.

  1. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    When assigning an AssetReference within the editor, often times the asset addresses are very long, especially since the default address is to use the path. This creates a problem because when picking an asset because the window is often not long enough to contain the entire address, making it impossible to tell them apart. This dropdown cannot be resized, and there are no tooltips.

    I have also noticed that in the case where an AssetReference has a sub-asset, the field gets split in half, and dropdown is only as wide as it's container- making it even smaller.

    upload_2021-10-23_13-36-38.png

    The weird thing is, the dropdown contains addresses, but once picked, it displays the asset name rather than the address. Why this inconsistency? It would be much easier to read if only the asset name were displayed in the dropdown rather than the address.

    Any improvements to this would be helpful, but imho the ideal solution would be open a separate full-featured window like the picker used for regular hard references.
     
    Last edited: Oct 23, 2021
    Peter77 likes this.
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    Ideally, use the regular "Select asset" window, that's used everywhere in Unity, for AssetReference's too. The regular window is so much nicer to use than the Addressables popup.
    upload_2021-10-24_10-10-51.png
     
  3. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    I agree. Maybe the reason they don't do that is because they don't want to actually load each potential asset in the editor if there are a lot of them? But for most projects that would not be a big deal.
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

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    Oct 22, 2019
    Posts:
    1,822
    Thanks for the feedback! I'll kick this to the team!
     
  5. andymilsom

    andymilsom

    Unity Technologies

    Joined:
    Mar 2, 2016
    Posts:
    294
    Thank you for the feedback @jRocket

    We can look into this. I do not know if we can use the asset picker. But the minimum we could do is to fit the popup better for the contents being displayed.

    Thanks,
    Andy