Hi, I'm trying to use addressables to load an animation clip that is contained in an FBX file. The LoadAsset call seems to be able to load the FBX as a GameObject without any issues; however, it fails when I attempt to load the AnimationClip contained within the FBX. For whatever is worth, the loading works if the AnimationClip is not part of the FBX. Is this intended? If not, is there any particular configuration I need to use?