Hi! When pulling changes to textures from collaborate, Unity spends time reimporting and recompressing the textures, but AssetPostprocessor callbacks aren't being fired. Code (CSharp): AssetPostprocessor.OnPreprocessTexture() AssetPostprocessor.OnPostprocessTexture(Texture2D) https://docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPostprocessTexture.html We are using TexturePacker to pack our sprites, and every time we push changes to a texture, the atlas packing is broken, because the Texture Packer importer doesn't receive these messages. Is there any work around for this? Thanks!