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Assetion failed in SRP under Unity 2018.2

Discussion in 'Graphics Experimental Previews' started by Felix_Wang_, Aug 15, 2018.

  1. Felix_Wang_

    Felix_Wang_

    Joined:
    Jun 18, 2017
    Posts:
    5
    After we upgrade our own Scriptable Render Pipeline to Unity 2018.2, inside Editor, we occasionally get the error: Assertion failed on expression: 'cb.m_Size <= kBuilInLayoutMaxSizeInFloat4 * 16'.

    So, what does this error mean? What does the "cb" here stand for? Constant Buffer, Command Buffer, or something else?