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Assetbundles Browser building to wrong platform target

Discussion in 'Asset Bundles' started by alessandro-colla, Mar 19, 2019.

  1. alessandro-colla

    alessandro-colla

    Joined:
    Jul 1, 2015
    Posts:
    2
    Hello, I'm building assetbundles with the assetbundle browser on Unity 2018.3.9f1. I'm targeting Android but at runtime when loading those assetbundles I'm getting :

    "
    The file can not be loaded because it was created for another build target that is not compatible with this platform.
    Please make sure to build AssetBundles using the build target platform that it is used by.
    File's Build target is: 9
    "

    Anyone now how to avoid this issue? Thanks in advance for the support!