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AssetBundleManager and Unity 2017.2

Discussion in 'Editor & General Support' started by 3gogames, Nov 19, 2017.

  1. 3gogames

    3gogames

    Joined:
    Jul 28, 2015
    Posts:
    31
    Hi,

    we have updated our project from Unity 5.6 to 2017.2 (we're using the latest Unity 2017.2.0p2).

    In our game we are using some AssetBundles. In order to test them we use the AssetBundle local server taken from AssetBundleManger project (https://www.assetstore.unity3d.com/en/#!/content/45836).

    With Unity 2017.2 we have a problem with it: when we download some bundles from the local server, we recevice this error:

    Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle XXX

    Everything works fine if we target the old Mono directories from Unity 5.6 in ExecuteInternalMono::GetProfileStartInfoForMono, so I assume that this is a problem related to the latest update (maybe a new version of mono libraries?).

    The error only occurs with the local server. When we try to download these bundles from a remote server it's all ok.

    How can we fix the problem in order to use the local server?

    Thanks a lot,

    Devis
     
  2. 3gogames

    3gogames

    Joined:
    Jul 28, 2015
    Posts:
    31
    Any idea for this problem?
     
  3. marcus-qiiwi

    marcus-qiiwi

    Joined:
    Jul 29, 2013
    Posts:
    21
    @3gogames

    Did you solve this? Similar problem here!