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AssetBundle size

Discussion in 'Asset Bundles' started by LukeDawn, Jan 4, 2021.

  1. LukeDawn

    LukeDawn

    Joined:
    Nov 10, 2016
    Posts:
    392
    Why is a single 512m x 512m terrain with a prefab size of 562kb and a terraindata asset size of 4859kb, build into a compressed assetbundle of 98,879kb? (This terrain has no details, detailprototypes, treeinstances, treeprototypes)

    How can I get an terrain of under 6Mb into an assetbundle of less that 100Mb? What on earth is it saving, and how can I trim things down?
     
  2. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,663
    Materials, Textures, Shaders...
     
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