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AssetBundle manifest introduces line breaks in asset paths in bundle

Discussion in 'Asset Bundles' started by oscarlosu, Oct 15, 2018.

  1. oscarlosu

    oscarlosu

    Joined:
    Mar 4, 2015
    Posts:
    12
    I'm creating asset bundles with:

    Code (CSharp):
    1. BuildPipeline.BuildAssetBundles("somePath", BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows64);
    and some of the file paths in the assets list in the manifest file randomly get a line break added? I've checked that there aren't any line breaks in the file names in the project by copy-pasting the names from the Unity Editor to Sublime.

    See lines 54/55 and 103/104 in one of our manifest files attached.

    Is this a Unity bug?
     

    Attached Files: