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Assetbundle Manager: Error when trying to enable Local Assetbundle Server

Discussion in 'Editor & General Support' started by VictorPinto90, Oct 24, 2015.

  1. VictorPinto90

    VictorPinto90

    Joined:
    Jul 31, 2013
    Posts:
    2
    Hi everyone, I'm getting this error when try to enable Local Assetbundle Server in ABM:
    Win32Exception: ApplicationName='"C:/Program Files (x86)/Unity5.2.1f1/Editor\Data\MonoBleedingEdge\bin\mono.exe"', CommandLine='D:/MyProject/Assets\AssetBundleManager/Editor/AssetBundleServer.exe "D:/MyProject\AssetBundles" 7788', CurrentDirectory='D:\MyProject\AssetBundles'
    System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo)
    AssetBundles.LaunchAssetBundleServer.Run () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:88)
    AssetBundles.LaunchAssetBundleServer.ToggleLocalAssetBundleServer () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:27)

    But in other empty test project it worked as expected.
    Please help.
     
  2. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    Someone respond to you on the AssetBundleManager product on asset store :

    In order to avoid the error described by Victor Pinto, before hitting Local AssetBundle Server, one must click on Build AssetBundles.

    I faced the same error, I did it and it works.
     
  3. eonyanov

    eonyanov

    Joined:
    Oct 6, 2014
    Posts:
    16
    Create folder AssetBundles in the root of the Project.
     
  4. teexiii

    teexiii

    Joined:
    Oct 7, 2015
    Posts:
    15
    I tried to Build AssetBundles before Local AssetBundle Server and had AssetBundles folder in the root directory but it still didn't work.

    Error:
    Code (CSharp):
    1. Win32Exception: ApplicationName='/Applications/Unity/Unity.app/Contents/Frameworks/MonoBleedingEdge/bin/mono', CommandLine=''/Volumes/DATA/Downloads/unity/hello/hello opencv/Assets/AssetBundleManager/Editor/AssetBundleServer.exe' "/Volumes/DATA/Downloads/unity/hello/hello opencv/AssetBundles" 3024', CurrentDirectory='/Volumes/DATA/Downloads/unity/hello/hello opencv/AssetBundles'
    2. System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    3. System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    4. System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo)
    5. AssetBundles.LaunchAssetBundleServer.Run () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:86)
    6. AssetBundles.LaunchAssetBundleServer.ToggleLocalAssetBundleServer () (at Assets/AssetBundleManager/Editor/LaunchAssetBundleServer.cs:27)
    7.  
    Any ideas?
     
    aylak likes this.