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AssetBundle Manager Doesn't fetch assetBundle on Andriod

Discussion in 'Asset Bundles' started by Ssushrut, Nov 20, 2017.

  1. Ssushrut

    Ssushrut

    Joined:
    Oct 15, 2016
    Posts:
    1
    I'm trying to implement AssetBundles using AssetBundleManager it's working fine on PC but, on Android it fails with following error
    Here's the code i'm using
    Code (CSharp):
    1.  using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using AssetBundles;
    5. public class loadprefabs : MonoBehaviour
    6. {
    7.      IEnumerator Start()
    8.      {
    9.          yield return StartCoroutine(initilize());
    10.          yield return StartCoroutine(loadObjs());
    11.      }
    12.      IEnumerator initilize()
    13.      {
    14.            AssetBundleManager.SetSourceAssetBundleURL("http://www.<myDomain>.com/cloud/");
    15.           var request = AssetBundleManager.Initialize();
    16.           if (request != null)
    17.             yield return StartCoroutine(request);
    18.       }
    19.       IEnumerator loadObjs()
    20.      {
    21.          AssetBundleLoadAssetOperation req = AssetBundleManager.LoadAssetAsync("prefabs", "Cube", typeof(GameObject));
    22.           if (req == null)
    23.              yield break;
    24.          yield return StartCoroutine(req);
    25.           GameObject prefab = req.GetAsset<GameObject>();
    26.           if (prefab != null)
    27.              GameObject.Instantiate(prefab);
    28.       }
     
    Last edited: Nov 21, 2017