Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

AssetBundle loads but can't retrieve the created prefab

Discussion in 'Asset Bundles' started by yohanscritch, Aug 22, 2020.

  1. yohanscritch


    Apr 30, 2020
    Hi there,

    Here is the thing : I want to load Assets in my scene A, then go to my scene B and use the loaded assets there. Looks simple!

    Scene A:

    Code (CSharp):
    1. WWW request = WWW.LoadFromCacheOrDownload(url, 0);
    3.         while(!request.isDone)
    4.         {
    5.             Debug.Log(request.progress);
    6.             yield return null;
    7.         }
    9.         if (request.error == null)
    10.         {
    11.             ABundle = request.assetBundle;
    12.             var myAsset =  ABundle.LoadAsset("Questions");
    13.              Debug.Log(;
    14. }
    Here the outputs shows > Questions
    Which is great. Then in my scene B :

    Code (csharp):
    2. var prefabQuestions = Resources.Load("Questions");
    3. GameObject go = (GameObject) Instantiate(prefabQuestions);
    I have an error: it says prefabQuestions is null . I guess the path is wrong, but I can't find the path to the prefab I created in Scene A, what should I do ?
  2. Piotr_Haryza


    Jan 4, 2019
    From what it looks like you are trying to load the asset two times:
    1. In scene A, by doing
      Code (CSharp):
      1. Abundle.LoadAsset("Questions");
      Which loads it from the bundle
    2. In scene B by doing
      Code (CSharp):
      1. Resources.Load("Questions");
      Which loads it from resources.
    What you would like to do is either:
    1. Load this prefab both times from the bundle (as it is in a bundle) (Probably what you want)
    2. Load this prefab in scene A, and store it during scene transition, to be still loaded in scene B
    3. Try to store this loaded prefab somewhere outside of scene (but i don't think this is possibly or easy)