On Unity 2018.3.11f1 everything run very well. But when we upgrade to Unity 2019 ( we were try 2019.1.14f1 and 2019.2.3f1) and it have some error with sprite atlas just on Editor.(Sprite parker mode is Allway Enable) I have 3 texture A,B,C packed in 1 atlas. and 2 prefab E,F both have sprite with texture A and just F have another sprite with texture B and C. when i load E from assetbundle it will display correctly. But when i keep load F after that texture A will turn to white in both prefab E,F. But F still display correct sprite with texture B and C. Any help plz. We can't check assetbundle on Editor.