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Assetbundle load sprite atlas texture issue in Unity 2019 Editor.

Discussion in 'Asset Bundles' started by NgCa, Sep 5, 2019.

  1. NgCa


    Nov 22, 2018
    On Unity 2018.3.11f1 everything run very well. But when we upgrade to Unity 2019 ( we were try 2019.1.14f1 and 2019.2.3f1) and it have some error with sprite atlas just on Editor.(Sprite parker mode is Allway Enable)

    I have 3 texture A,B,C packed in 1 atlas. and 2 prefab E,F both have sprite with texture A and just F have another sprite with texture B and C. when i load E from assetbundle it will display correctly. But when i keep load F after that texture A will turn to white in both prefab E,F. But F still display correct sprite with texture B and C.

    Any help plz. We can't check assetbundle on Editor.
  2. Ryanc_unity


    Unity Technologies

    Jul 22, 2015
    Hey @NgCa It's a little bit hard to know exactly what is going on from a forum post in this case. Can you submit a bug report with your project attached so we can directly see what you are seeing?