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Assetbundle load sprite atlas texture issue in Unity 2019 Editor.

Discussion in 'Asset Bundles' started by NgCa, Sep 5, 2019.

  1. NgCa

    NgCa

    Joined:
    Nov 22, 2018
    Posts:
    3
    On Unity 2018.3.11f1 everything run very well. But when we upgrade to Unity 2019 ( we were try 2019.1.14f1 and 2019.2.3f1) and it have some error with sprite atlas just on Editor.(Sprite parker mode is Allway Enable)

    I have 3 texture A,B,C packed in 1 atlas. and 2 prefab E,F both have sprite with texture A and just F have another sprite with texture B and C. when i load E from assetbundle it will display correctly. But when i keep load F after that texture A will turn to white in both prefab E,F. But F still display correct sprite with texture B and C.

    Any help plz. We can't check assetbundle on Editor.
     
  2. Ryanc_unity

    Ryanc_unity

    Unity Technologies

    Joined:
    Jul 22, 2015
    Posts:
    283
    Hey @NgCa It's a little bit hard to know exactly what is going on from a forum post in this case. Can you submit a bug report with your project attached so we can directly see what you are seeing?
     
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