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AssetBundle has something strange, build only 1kb size

Discussion in 'Asset Bundles' started by ChaosVan, May 5, 2019.

  1. ChaosVan

    ChaosVan

    Joined:
    Dec 13, 2016
    Posts:
    10
    When I clean the asset bundle export folder, and build asset bundle again, some asset bundle files are unusual, like this:
    -------------------------------------------------------------------------------
    Bundle Name: a_light_001.bundle
    Compressed Size:1.2 kb
    Uncompressed usage by category (Percentages based on user generated assets only):
    Textures 341.6 kb 98.8%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 0.0 kb 0.0%
    Shaders 0.0 kb 0.0%
    Other Assets 0.2 kb 0.1%
    Levels 0.0 kb 0.0%
    Scripts 0.0 kb 0.0%
    Included DLLs 0.0 kb 0.0%
    File headers 4.0 kb 1.2%
    Total User Assets 345.8 kb 100.0%
    Complete build size 345.8 kb
    Used Assets and files from the Resources folder, sorted by uncompressed size:
    341.6 kb 98.8% Assets/Art/Effects/UI_Texture/a_light_001.tga
    0.2 kb 0.1% AssetBundle Object
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Bundle Name: m_city.bundle
    Compressed Size:1.1 kb
    Uncompressed usage by category (Percentages based on user generated assets only):
    Textures 0.0 kb 0.0%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 224.6 kb 98.2%
    Shaders 0.0 kb 0.0%
    Other Assets 0.2 kb 0.1%
    Levels 0.0 kb 0.0%
    Scripts 0.0 kb 0.0%
    Included DLLs 0.0 kb 0.0%
    File headers 4.0 kb 1.7%
    Total User Assets 228.8 kb 100.0%
    Complete build size 228.8 kb
    Used Assets and files from the Resources folder, sorted by uncompressed size:
    224.6 kb 98.2% Assets/Main/Sound/Music/m_city.ogg
    0.2 kb 0.1% AssetBundle Object
    -------------------------------------------------------------------------------

    asset bundle is 1.2kb or 1.1kb, but the origin asset file is 341.6kb or 224.6kb, and the asset files is correct.

    when I use this asset bundle, It shows "Failed to decompress data for the AssetBundle 'xxx.bundle'."

    I'm using the Unity2018.3.3f1, whether it is strict mode or not, I have tried.

    Has anyone encountered the same thing?
     
  2. ChaosVan

    ChaosVan

    Joined:
    Dec 13, 2016
    Posts:
    10
    when I delete the incorrect asset bundle files, and build asset bundle without clean the folder, it run well
    -------------------------------------------------------------------------------
    Bundle Name: a_light_001.bundle
    Compressed Size:105.6 kb
    Uncompressed usage by category (Percentages based on user generated assets only):
    Textures 341.6 kb 98.8%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 0.0 kb 0.0%
    Shaders 0.0 kb 0.0%
    Other Assets 0.2 kb 0.1%
    Levels 0.0 kb 0.0%
    Scripts 0.0 kb 0.0%
    Included DLLs 0.0 kb 0.0%
    File headers 4.0 kb 1.2%
    Total User Assets 345.8 kb 100.0%
    Complete build size 345.8 kb
    Used Assets and files from the Resources folder, sorted by uncompressed size:
    341.6 kb 98.8% Assets/Art/Effects/UI_Texture/a_light_001.tga
    0.2 kb 0.1% AssetBundle Object
    -------------------------------------------------------------------------------

    and when I clean the folder and build again, it incorrect again...

    I'm confused >_<
     
  3. ChaosVan

    ChaosVan

    Joined:
    Dec 13, 2016
    Posts:
    10
  4. JustinSmithGlu

    JustinSmithGlu

    Joined:
    Apr 17, 2019
    Posts:
    1
    I just ran into this on 2018.3.0f1. Random AssetBundles were building with 1k size. This was a hard one to pin down since our build logs don't obviously indicate when a file has failed to build correctly. We also saw the error "Failed to decompress data for the AssetBundle 'xxx.bundle'."

    About to upgrade to 2018.4.5f2 to see if this fixes it.
     
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