I'm working on an asset system for use during development that has multiple asset bundle managers to handle nightly bundle builds as well as local bundle builds for new/updated assets. The local bundle manager needs to check and make sure that existing nightly bundles are unloaded before trying to load the new bundles. However, when it has to load a scene bundle it doesn't work because none of the loaded scene bundles are in the list returned by GetAllLoadedAssetBundles. Is this intentional? Are scene bundles handled differently internally, or might this be fixed eventually? I just want to know if I should go ahead and implement my own shared list of loaded bundles to workaround this issue. Thanks.