hi all! In my game I use assetbundles to load stages etc... some users complain that the c: disk fill 'cause the assetbundle cache... now I got 2 questions: it's possible define the cache folder to put them into a different location nor `C:\Users\_USERNAME_\AppData\LocalLow\Unity\_PROJECT_`? it's possible to disable or delete it after is create? thanks in advance!
Take a look here: https://docs.unity3d.com/ScriptReference/Cache.html There is a ClearCache function which deletes all previously cached bundles. You can change cache location using this method: https://docs.unity3d.com/ScriptReference/Caching.AddCache.html