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Asset Submission Guidelines #6 concerns.

Discussion in 'General Discussion' started by N1warhead, Mar 10, 2015.

  1. N1warhead

    N1warhead

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    Okay I never knew this until today (someone just showed me) I was talking about pricing for my new asset.

    This is where I am stumped.

    Why must I charge more than what I want to charge for what I am making?
    Not to mention what is considered Simple, Moderate and Advanced?

    I mean I'm making something I was gonna charge 20/25 bucks for, but if it's considered moderate (I'm not sure, there isn't any hints on what is what, only pricing ranges). Then this comes to my question, am I forced to minimum 50? Or is it only a suggested price.

    I mean I'd like to charge more, I mean who wouldn't, but I want to reach a broader audience that most can afford.
     
  2. Eric5h5

    Eric5h5

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    Those are guidelines, not rules. Especially considering there's no definition of what simple, moderate, or advanced actually means. Charge what you think is best, and if they disagree, they'll apparently let you know.

    --Eric
     
  3. N1warhead

    N1warhead

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    Haha that sums it up I suppose, I mean do expensive assets really sell that often?
    I'm just scared to charge what I'd really like to charge. I've had bad experience with charging what I think is correct, then end up not having a sale in the entire month, but the second I make it half off, things get better. (Speaking of real life, not Asset Store). Well you know what I mean it's real life but locally where I live lol.

    Guess it depends what it is I suppose too.
    I suppose it's one of them trial and error things.
    But I think it would actually be pretty honoring saying "You're not charging enough for this!" lol.
     
  4. Ony

    Ony

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    Set the price to $80 and then put it on perma-sale for $35. People will be happy to get it at more than half off, and feel like they got a killer deal. That makes them happier about the purchase, and a happy customer is what you want. You'll also end up getting $10 more than what you originally planned, for which you said you'd like to charge more.

    Change the prices above accordingly to fit decently with what you're selling, of course. If there's no way anyone would ever pay $80 for what you have, then try $50 and then lower it to $30, etc.

    I don't sell things in the store, but I have bought quite a few things in the store, so take that as you will.
     
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  5. N1warhead

    N1warhead

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    Well to be honest I'd charge about 100 dollars for it, but I'm not gonna do that.
    But I'm making a weather system, but it's way more in depth than that, you'll control Atmospheric Physics (E.G. - Pressure of the air, etc) control the tides of your water, but it's more than just earth, it's a mix around, to fit pretty much any planet you can think of E.G - Sulfur Dioxide Snow, Sulfuric Acid Rain, Iron Rain, Diamond Rain, Meteor Storms, etc.
    Not gonna write a bunch about it on here, I did make a thread in the WIP section.

    I'd do sales, but the Unity store picks and chooses what they want to sell cheap or not lol.
     
  6. Ony

    Ony

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    Yeah I didn't mean an official Unity set sale, I meant just putting in your description that it was "55% off!" or whatever it ends up being. Whether it's actually an official Unity sale or not, you can still charge what you like for it, correct?
     
    Last edited: Mar 10, 2015
  7. Aiursrage2k

    Aiursrage2k

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    Yeah one of the top grossing things in complete projects is pool kit it costs $500 a pop so it will make more money then the most of the other kits even though it probably only sells a few units a month.
     
    Last edited: Mar 10, 2015
  8. angrypenguin

    angrypenguin

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    Why the heck not? If your stuff is actually good it should easily be worth that. Does it save more than a couple of hours of a coder's time? If so, it's quite probably paid for itself.

    Charging too little is actually a bad thing. Sure customers love it (in the short term), but the bigger picture is that a "race to the bottom" sucks for everyone.
     
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  9. hopeful

    hopeful

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    Keep in mind that if you have your item on your own sale at like 50% off, Unity can put it on 24-hour sale at an additional 50% off. It's already happened to assets twice this year.
     
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  10. Kiwasi

    Kiwasi

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    The clause "Attempting to grossly undercut pricing of similar products is actively discouraged" works in the developers favour. It prevents a race to the bottom. It prevents cheaply manufactured assets out of India or China flooding the store at lower prices. As a general rule competition helps the consumer, not the producer.

    Or would you prefer an asset store dominated by 0.99 cent assets and free assets with in-asset purchases.
     
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  11. N1warhead

    N1warhead

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    Ahhhh okay makes sense :).
    I believe that's how it works yes.

    That is very true man, way more than a couple hours, I've probably spent a good 25 hours on it already (Granted I have taken my time and get distracted at times), 300 something lines of code already and it's hardly anything special yet haha.

    Oh wow you are correct, I didn't think about that, I would be aggravated, it would be as if it was a monopoly that nobody can compete with.
     
  12. GarBenjamin

    GarBenjamin

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    AKA real life modern world global economy. If Unity have actually realized this issue exists and taken steps to keep the asset store more stable that is indeed awesome. Too bad the game stores don't do the same. You are right it can be hard to compete if someone is pricing their product at $5 simply because they can live on $800 per month while you need to charge $20 because you need $3,200 per month to live but it is the wonders of the global economy. Anyway, I'd rather you charge more instead of less. Be a part of the solution not part of the problem. Just my quarter cent (my opinion got outsourced).
     
  13. N1warhead

    N1warhead

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    Yeah, I agree completely. I will charge more. Maybe not 100 dollars, but more than cheap of the cheapest lol.
     
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  14. angrypenguin

    angrypenguin

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    Not just that, but the asset quality would drop over time, as would support.
     
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