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Asset Store with Subscriptions

Discussion in 'Assets and Asset Store' started by Cromfeli, Jan 4, 2017.

  1. devluz

    devluz

    Joined:
    Aug 20, 2014
    Posts:
    57
    We really need subscriptions. Assets just naturally die after a few years because the maintenance costs overtake the purchases.
     
    Flipbookee and Cromfeli like this.
  2. AppTout

    AppTout

    Joined:
    Jun 23, 2017
    Posts:
    3
    Please add a subscription model for selling on the store
     
    Flipbookee and Cromfeli like this.
  3. Cromfeli

    Cromfeli

    Joined:
    Oct 30, 2014
    Posts:
    199
    The more I think of it the more this type of approach feels like a good way.

    I am wondering if "market rules" would settle and converge quickly if even multiple pricing approaches would be available. Instead of fixing it in stone. Abuse naturally is a issue that always must be fixed, yet if developer risks their business on abuse in free market the competing solutions will just get bigger space to operate. Monopolistic single solution devs with no competition in principle should have the freedom, as they have today, to price the product as they wish. I suppose that's the idea of free market capitalism what Asset store represent in its sandbox universe?
     
    Voxel-Busters and Flipbookee like this.
  4. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    1,038
    When it comes to subscriptions, I'm glad to see that @Cromfeli, although being an asset store consumer, constantly offers his opinion in favour of the publishers. Thank you very much, buddy!

    Yes, support subscriptions will undoubtedly assist, and they have been a well-known sustaining model on the Envato market for a long time.

    I'm certain that the Asset Store team will listen intently and respond to this issue sometime soon :)
     
    Cromfeli likes this.
  5. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,345
    We tried demo versions of our products but it provided no discernable increase in sales at all, so due to the increased maintainence required for the demo versions, we abandoned it. And I've heard this a lot from other authors.

    Although we've also released several major upgrades and never charged for them. Subscriptions do intrigue me, and they could be pretty inexpensive possibly to make it attractive.
     
  6. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,345
    I mean what if it was like $1-2 a month subscription vs $75-100 to get it outright? At some point it becomes attractive based on your timeline, for most people.
     
  7. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,345
    Playing devil's advocate here.

    1) I use the free Malwarebytes and have no issues, I get updates too.
    2) After all the potential customers have bought it? That's not really possible. New gamemakers come along every day, and they are all potential customers. If an asset wants to stay on top (as Master Audio does), updates need to keep coming or it will drop out of use (as NGUI has). Especially as Unity breaks things multiple times a year.

    I do like the idea of subscriptions though.
     
  8. cdr9042

    cdr9042

    Joined:
    Apr 22, 2018
    Posts:
    83
    Because Malwarebyte has premium customers paying subscription to support them.
     
    Cromfeli likes this.
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