Unity has done some great advancements on making sure that building apps with Unity can be done with long term planning ( e.g. https://blogs.unity3d.com/2016/12/22/unity-sustained-engineering-release-plan/ ). Now there is a big issue when it comes to asset store: Long term sustainability on plugin dependencies. This is specifically acute for good assets that have been already around for a while and have saturated their market. Yet the userbase expects updates and compatibility fixes, yet the asset developers do not have any business motivation to do so. Can we have asset store, much like unity itself, offer subscriptions for updates? I would really like to make sure 3rd party developers who make good assets to be able to sustain their work over long periods of time. it would also give my products more sustainable future as I do not need to constantly worry if specific asset suddenly disappear from the asset store or stop receiving updates. This naturally needs some business model changes for asset store. But as Unity itself could not sustain pure license model and had to go for subscriptions, I think it would be very much beneficial for the Unity community if this was possible for assets and their dependency for long term product development. How about something like purchase price and renewal once per year to have updates?