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Asset Store Wishlist

Discussion in 'Assets and Asset Store' started by caitlyn, Mar 4, 2011.

  1. caitlyn

    caitlyn

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    Hello all!

    It's been a fantastic week at the Game Developer's Conference in San Francisco, and I've met plenty of amazing content developers and creative people with new ideas and products to bring to the community via the Asset Store. One comment/question I frequently encountered was What do your users want or need on the Asset Store? We'll make it!

    So.. what would you like on the Unity Asset Store? Please share your thoughts in the following categories (or freestyle it)

    1. Art Assets, incl. models, animations, sound, textures..
    2. Complete Projects, tutorial projects, starter kits..
    3. Script packages, scripts, scripting..
    4. Editor Extensions and new features for Unity...
    5. Services...
    6. Other functionality or offerings not currently in the store..​

    We want to bring you awesomesauce, so please share your wishlist. :)
     
  2. 3dDude

    3dDude

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    FIRST!!!! lol

    Shaders :)
     
  3. dragonstar

    dragonstar

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    what about pack with enemies(with the AI and animations)
     
  4. GibTreaty

    GibTreaty

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    How about a Complete/Tutorial project to show how you could make a game like Braid where you can reverse time?
    Also a User Level Editor (so users can make custom maps) and to go with that, map saving/loading example. I thought it would be cool too if users could just use Unity as the custom level editor.
     
  5. CallToAdventure

    CallToAdventure

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    Pfft! that's easy, mate: a makegame button. And a makeitfun script to go with it!
    Seriously. I'd love to see more editor enhancements. The editor it's great don't take me wrong. Just want more and more of it.
     
  6. RandAlThor

    RandAlThor

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    I am interested in tutorials on how to learn C# for Unity from the ground on.
    Also i want ready to use shaders and more physics materials.

    @GIB3D
    There is a Level Editor in the store.
     
  7. Draad

    Draad

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    Hi,

    Well I would like to see a new paiement option in the A.S., making able to sell all right of a model.
    For exemple, i post a character in A.S., at the very first time someone buy it, he can choose between 2 options

    First option : buy all right of the model (for a consequent price), if he do so model is turn off on the asset store, nobody else can buy it.

    Second option : buy at copy price (low price), if he do so first option turn off, and all others customers can buy a copy.

    That would be great to me :)
     
  8. Bravini

    Bravini

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    some more example projects, like tactics game, tower defense both plants vs zombies like with defined paths and more freely buildable like Tower Defender.
    You can never have enough 3d models and animations.

    Also more plugins for external apps (IRC? Teamspeak? Glovepie? oh, one can dream).
     
  9. GibTreaty

    GibTreaty

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    @M_Stolley
    Thanks for pointing that out to me. Even though it's $95 at least there's one on there.
     
  10. chaneya

    chaneya

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    Caitlyn,

    I have a couple of Asset Store feature requests that I think would help everyone:

    1. The ability to filter content that is optimized for mobile devices (iOS). I realize this is a difficult concept given the breadth of content type. But it's really worth thinking about how to add that. Perhaps an entire category that highlights content designed specifically for mobile or perhaps a filter that allows you to view content that has been optimized for mobile. It could be as simple as allowing content submitters to flag their content as having been tested and designed with mobile devices in mind. And then having a "mobile optimized" filter in the Asset Store interface. This is extremely important in almost every category. Code: Preferably C# but if it is Javascript it can't use dynamic typing since dynamic typing does not work on mobile. Models: These need to be optimized for mobile with low vert count and low poly count. Shaders: Have they been designed for the limitations of mobile. etc. etc.

    2. I would make the same filter request regarding C# and Javascript. I can't tell you the number of times I've been interested in a content sample only to find that the author only provided Javascript code. And there is no way for the customer to know if the author was sloppy and used dynamic typing thus requiring hours of work by the customer to fix all of the code. I'm far far more likely to buy a sample if it uses C# . The best samples have duplicate copies of all classes in both languages. The worst examples only use Javascript and even worse use dynamic typing throughout. The problem is not so much about being able to view the code beforehand, but about the customer has no way of knowing whether this code is appropriate for mobile development. C# solves that. And a "Optimized for Mobile" filter would also solve it.

    As the volume of content in the store continues to grow, the Unity team will need to improve the interface to help customers find content appropriate for the projects they are working on. This will only increase sales and encourage content developers to create better content that is attractive to a broader audience. I can already see how the current Asset Store interface is becoming cumbersome for finding content and that is with a relatively small amount of content. There most definately needs to be some kind of filtering system implemented.

    Thanks
    Allan Chaney
     
  11. Bravini

    Bravini

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    I do agree with chaneya about the filter, although most of my code is done on js.

    Two more things that would be useful :

    1- A documentation generator, specially if it could track functions like SendMessage and getComponent and list or diagram the dependencies, maybe flagging the objects that are being interacted on the editor or list them. This would greatly improve debugging time and could help defining best architecture patterns.

    2-A visual GUI designer, like Dreamweaver or Visual Studio's IDE. This could save deveoper's time as the graphical components could be handled entirely or at least scrapped or corrected by artists.

    PS: Just noticed IRC's plugin is already on the store wooh!
     
  12. Draad

    Draad

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    According with Chaneya, i'ld add a category filter in the asset store, something like characters/vehicules/furnitures/animals/etc...
     
  13. shakhruz

    shakhruz

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    As a complete project I would definitely buy simple mini-games like Quiz, Hangman, Picture slider, Hidden pictures
     
  14. DangerSnoot

    DangerSnoot

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    Ooh, I agree with draad and chaneya. Although with the current number of assets it's not really necessary, as it grows a system for categorising things would be very helpful.

    I'd also rather like a full start-to-finish video tutorial showing the process of setting up an account and putting up a simple asset. I'm sure it's not all that hard, but the main thing that's been putting me off posting assets has been how complicated it feels to get started. Don't get me wrong, I'm sure it's actually pretty easy once you know how, but that doesn't mean that numpties like me won't struggle when starting out.

    Finally something I noticed myself doing all the time when I first saw the Asset Store, was clicking on the little pictures of the assets to rotate them. I don't know why, but it felt like a logical thing for the asset to rotate when I did that. Much as this was stupid of me back then, personally I'd be much more inclined to buy things if I could see them from every angle, not just the best ones. Could we throw in the possibility for sellers to include a small, standardised webplayer for rotating the asset and light in?
     
  15. Draad

    Draad

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    Yeah wolfie, and btw a webplayer could be used to show animations when here is some on models ! :)
     
  16. caitlyn

    caitlyn

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    Thanks for the suggestions for Asset Store functionality, guys! These are all things we've thought about and are hoping to add in and improve. It's my mission to make the whole experience more intuitive, better organized and easier to use, especially as our catalog grows. We've not declared the Asset Store as officially "locked" feature-wise, so it's not unrealistic to expect some improvements in the future.

    But actually my question, though, was what _content_ would you like to see on the Asset Store? At the GDC last week, more than once, I met studio directors who have teams of scripters, animators and artists who have downtime between contract gigs. They want to use this downtime to create what -you- want and bring it to the Asset Store marketplace. So.. if you really want something.. please share.. because they want to make it for you!! Very awesome. ;)

    Me: I'd like to see a flexible, all-in-one 3rd Person Action-Adventure toolkit. Something with a really smart 3rd Person Camera. Vehicles you can jump into and drive around. A quality template character which can climb ladders, poles, swing on ropes, jump, double-jump, scale the edges of cliffs. You should be able to sneak around. Basic third person attack (walking up and punching type) and first person attack (shooting/sniping). Basic enemy template with some parameters that you can set for its health, behavior, sensitivity, whether or not it can shoot, its field of vision, etc. Guns. Health packs. It should be powerful enough to make a good platformer like Banjo Kazooie or a 3rd Person Adventure like Tomb Raider. But intuitive enough to be like Lego to use. It's a tall order but I believe wholly possible.

    That's at the top of _my_ wishlist. We have many good tutorials on similar projects, but nothing that would be a broadly applicable third person adventure toolkit. I'd buy it myself to use in my free time, if it were truly flexible and powerful. :)

    PS @wolfie: I'm working on exactly such a video! It's nearly finished, but runs a bit too long for my taste. GDC really consumed my energy, but now that it's passed and I'm beginning to recover from the relentless excitement of the event, I'll probably have it up in a week or two.
     
  17. RandAlThor

    RandAlThor

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    I want to add diving, climb on a tree and jump on top of it and jump from rope to rope to the character controller that Caitlyn and me like to see :)

    I love Benjo Kazooie, Donkey Kong, Zelda, Starfox and Beyond good and evil type of games :)

    What i think that maybe it would be good to learn how to ad this kind of features yourself by another tutorial video that teaches that. I would pay for it.

    @Caitlyn
    Maybe the asset store should add a tutorial section.
     
    Last edited: Mar 5, 2011
  18. 2dfxman1

    2dfxman1

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    3D Male/Female basemesh model.
    Anatomically correct, rigged and textured male and/or female model. Animations are a nice bonus, but if they add to price, please release them as separate pack because I only need the mesh.

    What I am looking for is a mesh that is detailed and has a fair amount of polies, not low poly undetailed one(tho different LOD levels would be nice too)

    Should be realistic, or how some other say: next gen.
     
    Last edited: Mar 5, 2011
  19. caitlyn

    caitlyn

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    @M_stolley Me too! I've just got the new Beyond Good Evil HD for XBox360. Not going outside for the whole weekend. =)
     
  20. Gaspedal

    Gaspedal

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    Only one license-type for assets on the asset-store. All assets on asset-store should have the same license and not a lot of crazy different license types. See Turbosquid and that's right so. All assets for free use in commecial projects.
     
  21. DangerSnoot

    DangerSnoot

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    Oops, sorry Caitlyn, I'd mistakenly assumed that point number 6 referred to this kind of stuff. Still, that's great news about the video! No matter how long it runs I can guarantee it'll be shorter than the time it'd take for me to get my head round submitting content without it! :D
     
  22. caitlyn

    caitlyn

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    Hiya Gaspedal..

    Actually there is a common license for our content, which does indeed allow use in commercial projects as embedded (not resale-able alone) content. Just like Turbosquid.. Basically everything is covered by our default license when the content provider submits their product, and when customers register for an account to make a purchase. Unless we have arranged a special deal, where a clear exception is made and indicated by a special license link on its page, they're all the same.

    If you've purchased or downloaded something from the Asset Store and found license details listed inside the package itself, or something otherwise weird about a license, please email me via assetstore@unity3d.com and we'll have a look.

    Cheers

    Caitlyn
     
  23. CallToAdventure

    CallToAdventure

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    What about a Forest Kit? You know, something to pick-up and just paint not only a tree, but ecosystem rings, like in Dunia engine. Low jungle, heavy dense forest, tundra vegetation light, desert twigs / bushes and so on?

    Would that be interesting?

    Cause I started working on it : )
     
  24. Muhannad

    Muhannad

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    Our Studio Mixed Dimensions is building tools for the Unity Asset Store, please include us in the wish list you get
     
  25. ivanzu

    ivanzu

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    I would like to see more AI stuff.
     
  26. CallToAdventure

    CallToAdventure

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    A Spacecraft Kit sounds good? You know, pew pew in the space in a cool space fighter?
     
  27. Submarinedudelover

    Submarinedudelover

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    I'd like, a 3D Ocean Shader for my SUBSIMs and an a ship pack with animations and language already programed. and More tutorials that are easier to understand! Im new so its hard for me :[
     
  28. veniteo

    veniteo

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    A. The Visual Scripting package.
    B. every building model that is walkable.
     
  29. Mangopork

    Mangopork

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    A Category for submitting top-quality tutorials for sale in various formats (ebooks, audio, video) and/or full development documentation. Would open the doors for designers game dev authors with unity, in addition to channels such as Amazon, their own website, etc.

    A Category for offering services from directly within the unity asset store browser to allow an additional channel for attracting clients, with custom pricing options of course.

    Would work great with the star-review system.

    Could be custom modulated on the backend by the content/service provider and/or Unity HQ, with appropriate quality controls, of course.

    Option to display a preview video of the asset directly.

    You dig it?
     
    Last edited: Mar 14, 2011
  30. Sammual

    Sammual

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    In category 2;
    A complete project for a simple 2D, 2 player boardgame like Checkers.
    A Tower Defense starter kit.

    In category 3;
    Examples of procedural generation.
    2D texture - Perlin Noise and / or Simplex Noise
    Voronoi diagram generation (Think random Risk board creation) w/ delaunay triangulation
     
  31. Frank Oz

    Frank Oz

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  32. Acumen

    Acumen

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    Good lord, it is so uncalled to go that bananas and publicly call people off in a way like that. That is such a bad attitude, Frank Oz.
    Nothing is proven and the guy is still being very reasonable and calm in his own thread - which is totally not typical for people doing something, like you're implying.
    Also I remember another thread with a city generated by a plugin, that got no attention at all for putting that up the store.
    I don't know I'm really shocked..
     
  33. bigkahuna

    bigkahuna

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    I'm looking for two animated particle packs:

    Car, truck, vehicle exhaust - thin, grayish to black colored, fast velocity.

    Blow torch, flame thrower - thick flame, high velocity, ends with thick black smoke.

    If anyone has this or can add it to the asset store, please drop me a line. ;)
     
  34. morrisgunn

    morrisgunn

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    I'd like to see more music, and sound effects, maybe sound packs for certain genres.
     
  35. chaneya

    chaneya

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    Caitlyn,

    Thanks for replying to my post regarding needed feature additions to the store itself. I certainly don't mean to hijack this thread. It's just that right now the feature capabilities of the Asset Store are so limited that a lot of content doesn't really work as sellable content.

    Just as an easy example.....music and sound effects. As morrisgunn requested, I would also like to see additional sound and music packs. The problem is there is no way to hear the sounds or music so you have no idea what you are buying. (Unless I'm missing something.) Why would anyone buy sounds or music without hearing what they are getting first?

    My number one request would be a game structure template for iOS. If you are familiar with the GameStateManagement sample that Microsoft provides for Xbox 360 Indie Games and Windows Phone 7, that is what I am interested in. http://create.msdn.com/en-US/education/catalog/sample/game_state_management

    It's basically a menu system and game structure for a fully functional game with placement graphics, in this case focused on iOS. The user can then create all of their own menu graphics and game code and the all of the more mundane features are already built into the menu system.....ie. code when a user hits the menu button on an iOS device handling pause game states etc., a menu option for resuming or starting over, game pause options etc. etc.

    I would also say it might be helpful just to check out the many samples that are available in the App Hub for XNA developers just to get ideas for the kinds of things developers are looking for. Here is the link to the eduction catalog:
    http://create.msdn.com/en-US/education/catalog/

    After all, the types of samples they are providing are universal relative to their usefulness for developers on any system or platform. MS really has done a great job of providing tons of samples, full games, game structure templates for XNA developers. And a great feature is that these samples are sorted by mobile, PC, 360. Depending on specific code variations, they will have multiple versions for each platform. Because mobile development differs so greatly from console or PC development, having this separation is really very important.

    Hope this helps.
    Allan Chaney
     
    Last edited: Mar 16, 2011
  36. Tzan

    Tzan

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    Well its possible, I am working on making something very similar to this.
    I'm doing the terrain editor now.
    I suppose the real question is how much an indie would pay to have it, since most indies including me still havent purchased UnityPro yet.

    The SmartFox OpenSpace2.0 is 2200 euros for 1 seat
     
  37. Regularry

    Regularry

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    I don't know if this thread is still being monitored but what I most want is a kit similar to "ORK: Okashi RPG Kit" (http://rpg-kit.com) but not for JRPG style games, but instead designed more for classic WRPG play mechanics with a combat scroll and so forth. More like the style of the gameplay in Baldur's Gate 2 for example, or other similar games.

    I would also be highly interested in any kits, scripts, frameworks, tutorials or whatever to help with constructing classic style point-and-click inventory based adventure games. Like the style of play in classic LucasArts or Sierra games for example.
     
    Last edited: Jun 6, 2011
  38. DrPygameNewb

    DrPygameNewb

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    More templates and tutorials would be nice. Free version of playmaker as well.
     
  39. chaneya

    chaneya

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    My compliments for the improvements to the Asset Store.

    I would still like to see a separation/filter/identifying icon or something for mobile optimization.

    Allan
     
  40. Braldye

    Braldye

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    Is this forum still talking about what content they want to see in the asset store? sorry im lazy. anyways just to let you know and im sure everybody here will agree with me! is a Free license for Unity Pro! muhahaha!
     
  41. Cosmas

    Cosmas

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    I have purchased several packages from authors external websites rather than through the Asset Store, but those packages were not previously in the asset store but are now. It would be fantastic if I could somehow register those packages so that I could quickly import them into my projects without having to keep a separate collection of them on my local PC.
     
  42. Antares

    Antares

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    I came here to and old thread because i was looking if there is a function on the Asset store called Wish list because right now i dont have budget to buy but ive seen things i liked on the store and i wish i could just wish list them so i can buy them later..


    So... i wish a "wish list" function on the asset store.... ¬¬
     
  43. 2Elemental

    2Elemental

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    +1 on the wish list idea :)
     
  44. _Max_

    _Max_

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    Ability to buy from the store without the need to register through Unity3d program GUI.
    Each time I find a asset I wish to buy when I'm at work computer (does not have unity installed)
    I have to go home and buy.
     
  45. Play_Edu

    Play_Edu

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    dx 11 tab is missing :p:p:p:p:p:p:grin:
     
    Last edited: Jul 23, 2013
  46. Zafio

    Zafio

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    Hi,

    I don't know you guys, but I've always felt missing an option to "pay what you want" in the AssetStore.
    I'm positive free stuff could generate some dollars out of gratefulness, mine included!
    I think it would be a win win thing for everyone... what do you think?

    Regards.
     
    GibTreaty likes this.
  47. Tzan

    Tzan

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    That's more like a Donation button, where Unity takes a percentage.
    Not a bad idea if someone doesn't have a web site to put a donate button on.
     
  48. Zafio

    Zafio

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    Call it donation, name your price, whatever, I think the "label" wouldn't change the result much.

    An interesting implementation example worth checking would be www.bandcamp.com
     
  49. nuverian

    nuverian

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    I will drop my 2 cents here as well.
    As a publisher I would really like the ability for the asset store to generate and accept 'Discount Coupons' for assets.
    This would be great and really has a lot of uses. Two examples:
    • We could give a Discount Coupon for user to updgrade say from a Lite version to a Full version.
    • We could give a Discount Coupon for asset X if user already owns another asset Y.
    There are definetely more creative uses to that.
     
    TonyLi likes this.