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Asset store validation saying there is no prefabs when there is.

Discussion in 'Assets and Asset Store' started by JustinKirkwood, Jun 3, 2020.

  1. JustinKirkwood

    JustinKirkwood

    Joined:
    Mar 8, 2013
    Posts:
    4
    Trying to pass validation for an asset store asset pack but I'm getting a warning saying.

    "Each mesh should have a corresponding prefab set up with all variations of the texture/mesh/material that you are providing. Please create prefabs for all of your imported objects. (Submission Guidelines, Section 4.1.e)

    I have created prefabs of both of these objects scene in this example folder so not sure what the issue is.



    Any help would be greatly appreciated.
     
    ROBYER1 and KrzysztofBidzinski like this.
  2. KrzysztofBidzinski

    KrzysztofBidzinski

    Joined:
    Mar 23, 2017
    Posts:
    51
    Did you solve it somehow? I got the same problem.
     
  3. Aliosa

    Aliosa

    Joined:
    Dec 20, 2013
    Posts:
    8
    so its a bug i should ignore it. i have the same issues
     
  4. ArthurBaney

    ArthurBaney

    Joined:
    Mar 14, 2018
    Posts:
    1
    Did you ever find a solution for this?
     
  5. snowandball

    snowandball

    Joined:
    Apr 11, 2019
    Posts:
    25
    Same problem ... anyone ... ?
     
  6. MalkaRUXD

    MalkaRUXD

    Joined:
    Aug 9, 2021
    Posts:
    1
    It happen to me too I think its on warning means only maybe not actual error
     

    Attached Files:

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  7. Starcod2001

    Starcod2001

    Joined:
    Jan 9, 2022
    Posts:
    1
    so is there a solution to this
     
  8. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,291
    This is just a warning, for sure every mesh dont need to have prefab unless is actually needed to have.

    The warning looks like a bug, so would not worry about it