Dear Asset Store Team, TL;DR: I purchased an asset which looked promising, yet didn't seem to go anywhere in terms of bugfixing and updates and so I dropped it quickly and asked for a refund shortly after purchase, was refused to get one. Unity created their Terrain Tools. I made a mixer for their Height Tool, Bridge Tool, Paint Tool, etc and named it Path Paint Tool. Because for one you can drag the Bridge Tool to create paths and you can paint textures on it simultaneously. Also smoothing and such. All in 1 stroke instead of doing several strokes one after each other. You can do more with it now, might as well call it Terrain Tools Mixer, but initially it was known as Path Paint Tool, so I left it at that. Now the publisher of the asset claims to have a Trademark - which he didn't show at the time of purchase. On whatever that TM is he still didn't disclose. But I got a pm by the publisher with content including "You are in breach of intellectual property rights and you are in breach of licences." Still unclear what exactly I was violating. Which IP and which license exactly? Name? An algorithm? Anything else? So I complained to the Asset Store team. The reply: Again, what am I violating exactly? And 2.8 is freely interpretated as someone saw fit. I never used any code of that asset, especially since it's closed source and comes as DLL. It's definitely not an "IP" to paint a path: etc So I complained again and the reply was: and yesterday my thread got deleted: If I did violate asset store rules and terms, then please point me to exactly what I was violating. And proof that I was actually violating it, because someone claiming he has an IP on some trivial, common functionality doesn't make it so. If anyone violated that asset, then it's Unity. All my tool does is mix the Unity tools. The only conclusion I can draw now is that the main problem in 2.8 was that I purchased an asset on the Asset Store because I was led to believe that the asset would be worth it. Or is it something else? Please do show. Because this will simply have consequences for every other customer Unity has. Like nobody who purchases a terrain shader would ever be allowed to create another terrain shader. Also, the asset I purchased is per seat. So is someone else in my company allowed to distribute my free tool? Because nobody else bought it after they saw it. And if I violated the Unity Companion License, which my tool clearly declares, please do show what the problem is so that others can learn from this. And if it's any of the posts in the thread, I reported those. Unity didn't act on the report, so I had to reply. You can still see the entire thread on web archive. I even took down the asset from github, but since Unity didn't reply in reasonable time (took them 26 days) I put it up again. Because I didn't violate anything. Please do show me what I did wrong. In detail. Example: If someone has a trademark on heightmap modification by mouse dragging, please state so. This has an effect on several asset on this store. It would also be worth knowing where does it start and where does it end. My tool naturally supported multi terrain tiles because it comes naturally by architecture of the Unity Terrain Tools. The other asset still doesn't support multi terrain tiles. Is everyone now stuck with that tool or how can this be interpreted? By the way the publisher forbid me to use his tool. A tool that I paid money for. So am I not allowed to paint paths anymore with Unity? We can also go the other way: I added a Spline functionality initially and didn't make it public, only the idea was shown with a tab, I left that there. The publisher recently added modification via Spline. So did he violate my IP or how can we see it? Simply put: If I violated that "trademark" which I still have no information what exactly is trademarked, then so did Unity with the Terrain Tools. And if nobody is allowed to build on the Terrain Tools, then it would be also worth knowing for everyone. Hence this public post. Thank you for the clarification!