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Asset Store Standards

Discussion in 'Assets and Asset Store' started by Azmaan, Apr 23, 2021.

  1. Azmaan

    Azmaan

    Joined:
    Jan 31, 2020
    Posts:
    1
    I recently tried to publish my first EditorExtension asset on the Unity Asset store but it got rejected as it was too simple as per the standards.
    Link to the asset on my Github repo - https://github.com/ManiacGamez/Set-Bootloader

    Could anyone suggest what would make it stand up to The 'Unity Standards' ??

    Thanks
     
  2. PopRockLex

    PopRockLex

    Joined:
    Sep 13, 2018
    Posts:
    17
    I'm not sure, I feel like they recently changed their standards without posting about it. I've been rejected a couple of times now over their new standards, and they won't clarify what they are.