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[Asset Store] [Released!] Cave & Dungeon Toolkit - For Next-Gen Fantasy Scenes

Discussion in 'Works In Progress - Archive' started by ChaosWWW, Dec 5, 2016.

  1. ChaosWWW

    ChaosWWW

    Joined:
    Nov 25, 2009
    Posts:
    470
    I'm looking into the render pipelines. Figuring out how exactly to handle each pipeline with a package like this requires some thinking. No promises, but its being looked into.
     
    kilik128 and malkere like this.
  2. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    look like easy game for you
     
  3. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,792
    I think you should keep going!! Btw, when looking at the store on your pack I noticed you put your pack inside a pack. Tell me, does that make the upload faster?
     
    kilik128 likes this.
  4. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    maybie you can explain just fast how and what's shader proprety use for script work
    we can do the job with new shadergraph
     
  5. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  6. Bufferoverflovv

    Bufferoverflovv

    Joined:
    Dec 26, 2016
    Posts:
    10
    Has this asset been abandoned by the developer? I personally think this could be the best Dungeon/Cave kit on the asset store but seems it no longer supported or updated to support the new SRPs. Understandably there is a lot of work that goes into updating, but it's been longer than 12 months since "update coming".
     
  7. malkere

    malkere

    Joined:
    Dec 6, 2013
    Posts:
    1,212
    Last update was June 2017, so ;p
    Still a great pack of stuff though.