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Asset Store assets license question

Discussion in 'General Discussion' started by novaVision, Apr 24, 2020.

  1. novaVision

    novaVision

    Joined:
    Nov 9, 2014
    Posts:
    385
    Hi,

    According to Unity Asset Store EULA license agreement, purchasing assets I can use it for multiple projects, modify and edit for my needs. But what if client asking for a source codes? As you can understand, the source code without purchased assets will not work. What to do in such cases?
    I assume client must purchase the copy of the assets I used in a project, but how exactly should it be done? Does it mean client must create his own Unity account and purchase everything using it?
     
  2. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    10,489
    The client will have to purchase those assets as well.
    And yes, it means they'll need their unity account and purchase everything using it. Because you can't purchase assets without an account.
     
  3. drcrck

    drcrck

    Joined:
    May 23, 2017
    Posts:
    318
    Except non per-seat, multi entity license, which allows sharing with third parties working on the same project (I'm not completely sure but seems so)
     
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