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Asset Store assets license question

Discussion in 'General Discussion' started by novaVision, Apr 24, 2020.

  1. novaVision


    Nov 9, 2014

    According to Unity Asset Store EULA license agreement, purchasing assets I can use it for multiple projects, modify and edit for my needs. But what if client asking for a source codes? As you can understand, the source code without purchased assets will not work. What to do in such cases?
    I assume client must purchase the copy of the assets I used in a project, but how exactly should it be done? Does it mean client must create his own Unity account and purchase everything using it?
  2. neginfinity


    Jan 27, 2013
    The client will have to purchase those assets as well.
    And yes, it means they'll need their unity account and purchase everything using it. Because you can't purchase assets without an account.
  3. drcrck


    May 23, 2017
    Except non per-seat, multi entity license, which allows sharing with third parties working on the same project (I'm not completely sure but seems so)