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asset server branching?

Discussion in 'Editor & General Support' started by tbarbe, Sep 21, 2010.

  1. tbarbe

    tbarbe

    Joined:
    Dec 22, 2008
    Posts:
    154
    Hi

    I know asset server doesn't support branching... ( or does it? )

    so how do you guys handle parallel paths of developer working? is there at least a way to clone a project and then start with a different named project to simulate a branch?

    looking to understand what other asset server users do...

    cheers

    Tj
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    you can just check it into a new project yes or use commandline on your asset server machine to dublicate the project (its all stored in an sql db, see the docs on how to backup the asset server data, that shows you how to get there so you can execute the other commands just there)

    but you will always lose the two main benefits of branching: you will get physical dublicates on the server and you don't have easy mergability
     
  3. tbarbe

    tbarbe

    Joined:
    Dec 22, 2008
    Posts:
    154
    aha

    well that's too bad about non merging / branching... I've gotten used to git!

    I hope unity is working on a solution for this in the future tho!

    cheers and thanks for the reply


    TJ
     
  4. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    I hope so too that they work on branching, tagging and merge of scenes and prefabs so AS remains to have any benefit at all over VCS with smartSVN / smartGIT