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Asset Rejection - package is too simple

Discussion in 'Assets and Asset Store' started by unityGames12345, May 20, 2024.

  1. unityGames12345

    unityGames12345

    Joined:
    Jul 29, 2015
    Posts:
    5
    Hello everyone,

    I am trying to release my new game to the Unity Asset Store: https://e-ugovor.rs/fruit_tile_match/
    But it got rejected because of:
    "This package is too simple for our current standards. Please spend more time researching the current game market, polishing and tweaking your package to a high degree of quality, and expanding its contents to reach a broader audience."
    Can you please give me any suggestion on how can I improve this game to get it accepted to the asset store?

    Thanks
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,251
    You can reply, explaining why your asset is not too simple.
    They probably want to see more custom mechanics, but I have not worked on any templates on there
     
  3. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    7,263
    I blogged about this: https://codesmile.de/2023/02/08/is-your-asset-too-simple/

    In this case to me it's obvious. Ask yourself: when was the last time games like these were popular on mobile?
    That may have been, at the latest, ten years ago. These days players - and in extension: developers - want something a lot more involved than this.

    It's also the kind of template you can only make this one type of game out of. The configurability isn't there. It would lend itself only to a simple asset flip (merely replacing art/audio), and nobody likes those.

    Then compare your effort with one of the templates from your top competitor for mobile game templates.

    It's such a simple type of game that I would assume it's just one type of game found in one of these "big games bundle" assets, like this one.

    If you can make at least three simple but different types of games and make sure they are all very configurable when it comes to gameplay (level design or behaviour) you could create a "games bundle" asset and then perhaps it's enough to be allowed on the store. But perhaps you need ten. There is no guarantee.

    Your best bet is to make sure - whatever you create - that it matters to potential customers. That it provides value, that it is enticing, that YOU would definitely want to buy it for $15.

    PS: IMO $15 is the minimum (normal) price for a game template or otherwise I consider it total crap just judging by its price - other's mileage may vary but it's a rather common notion.
     
    DevDunk likes this.
  4. unityGames12345

    unityGames12345

    Joined:
    Jul 29, 2015
    Posts:
    5
    Thanks for the replies.

    It actually took a lot of time and effort to complete this game.
    It features 60 levels, with the harder ones taking hours to create and test.

    I’m not sure what changes are needed to get this game approved for the asset store.
     
  5. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,536
    How is your presentation of this? Did you show a video? I just played it and it seems to be a nice template for a mobile game.