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Asset postprocessing - FBX and SelfIllu-Tex Name

Discussion in 'Scripting' started by Dom, Apr 7, 2009.

  1. Dom

    Dom

    Joined:
    Jul 10, 2007
    Posts:
    91
    Hello,

    is there a way to get during FBX importation the name of a material's self-illumination textures? (FBXs exported from 3ds max).

    ( yes its for lightmaps ;) )