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Asset pipeline version 2 Cache Server and multiple project

Discussion in 'Unity Accelerator' started by MThiel, Feb 17, 2020.

  1. MThiel

    MThiel

    Joined:
    Nov 2, 2016
    Posts:
    3
    Hi,

    With the Asset pipeline V1 Cache server, it was recommended to use one cache server per project and per version of Unity.
    With the new v2 Cache server, is it fine to use one instance of the Cache Server for multiple projects, on multiple versions of Unity?
    Thanks to the "Namespace Prefix" option, I'm assuming multiple projects per server is fine, but I'm unsure regarding the multiple versions of unity for the same project.

    Thanks,
    MT
     
  2. bradunity

    bradunity

    Joined:
    Nov 12, 2013
    Posts:
    195
    The Accelerator should be able to manage caching for multiple projects with or without use of the Namespace Prefix option due to the enhanced pipeline's ability to manage deterministic artifacts and asset dependency. Multiple versions of the Unity Editor working on the same project should be ok, as well, but you can leverage the prefix and/or the ability to restrict uploading if you want to ensure there's no possibility of introducing instability when testing new versions with the same project.
     
  3. MThiel

    MThiel

    Joined:
    Nov 2, 2016
    Posts:
    3
    Thanks Brad, we'll try those options and see what works better for us.