Hi, I upgraded a project to 2019.3b12 and asset pipeline v2. I'm using a bunch of unity packages like Entities, Jobs and Burst. Changing one line in a script and going back to unity takes 9 seconds (it was closer to 5-6 seconds in unity 2019.2). Looking at the profiler, I feel like there is a lot of room for optimization. For example ScanAssemblies in EndReloadAssembly spends 375ms scanning all assemblies, of which only 5.5ms is spend on my game assembly, the only one that actually changed. Most of the time is spent scanning UnityEngine and Unity.Entities, and those basically never change in a normal workflow. Couldn't result of the scanning be kept around between reloads somehow? That exemple aside, is the performance of scripts reloading being worked on, and can we expect improvements? With unity moving more and more of its engine modules over c#, it becomes especially important that the reimport time of c# code is kept low imo.