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[Asset pipeline v2] problem in android platform

Discussion in '2019.3 Beta' started by JLifeDev, Dec 9, 2019.

  1. JLifeDev

    JLifeDev

    Joined:
    Feb 8, 2016
    Posts:
    9
    hello, my english is bad. sorry.
    i have this problems.

    1. Android -> PC&Standalone Switch Platform is very fast, but PC -> Android is very slowly (like a asset pipeline version 1)

    2. i put 1000 '.png' textures in my project.
    android platform : very slowly like a asset-pipeline 1. and metafile size is 3kb.
    pc&standalone : very fast. and metafile size is 2kb.

    3. Does Android Target Platform support asset pipelines2?
    And android png why does create larger metafiles than PC?

    test env :
    Unity 2019.3.0f1
    i7 6700k, gtx 1070TI, 16GB RAM, SSD
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,064
    AFAIK first time it should be as slow as it used to be, since it needs to compress everything.

    The difference is that in subsequent changes it should be much faster. Is that not the case?
     
    LeonhardP likes this.
  3. JLifeDev

    JLifeDev

    Joined:
    Feb 8, 2016
    Posts:
    9
    oh, yes! maybe it's right. there is a possibility. nice hint. I'll try test it after setting the same texture compression. <3 :)
     
  4. JLifeDev

    JLifeDev

    Joined:
    Feb 8, 2016
    Posts:
    9
    Thank. you are right. i change my texture compression option ETC to DXT. And it's been a lot very faster.
    Thank you again.
     
    LeonhardP likes this.