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Bug Asset Pipeline -> Auto Refresh "Disabled" Not Working

Discussion in 'Editor & General Support' started by cassideedle, Mar 9, 2023.

  1. cassideedle

    cassideedle

    Joined:
    Oct 15, 2021
    Posts:
    5
    Hi there, I'm using
    Unity 2022.1.23f1

    I've set the "Asset Pipeline" -> "Auto Refresh" to "Disabled" and yet any time I save a file - Unity recompiles.

    upload_2023-3-9_7-19-33.png

    Is it possible some other setting is under general is interfering?

    upload_2023-3-9_7-19-58.png

    Thanks!
     

    Attached Files:

  2. kira911911

    kira911911

    Joined:
    May 29, 2015
    Posts:
    10
    Same problem here =(
     
  3. exuczen

    exuczen

    Joined:
    Feb 2, 2015
    Posts:
    4
    Visual Studio: Tools -> Options -> Tools for Unity -> Refresh Unity's AssetDatabase on save: False
     
    Last edited: Apr 17, 2023
    Tooniooo and LucasSupportSquare like this.
  4. jwsquid

    jwsquid

    Joined:
    Nov 11, 2022
    Posts:
    4
    I had a similar issue. I discovered an `EditorPrefs.DeleteAll()` call in our tool chain somewhere caused the problem. Why these settings are saved in EditorPrefs?? nfc.
     
  5. HawkAngel

    HawkAngel

    Joined:
    Oct 7, 2022
    Posts:
    9
    Still doesn't work for me :(
     
  6. HawkAngel

    HawkAngel

    Joined:
    Oct 7, 2022
    Posts:
    9
    I tried updating to the very newest 2022 version as well...still not fixed there
     
  7. VladvSydorenko

    VladvSydorenko

    Joined:
    Mar 15, 2017
    Posts:
    4
    Any updates? It still doesn't work in unity 2022.
     
  8. asp_kom

    asp_kom

    Joined:
    Aug 23, 2013
    Posts:
    4
    Such stupid and annoying bug :(
     
  9. eightbitz

    eightbitz

    Joined:
    Oct 4, 2015
    Posts:
    4
    This didn't work for me when all I did was I set the option in Visual Studio. But closing Visual Studio and re-opening Visual Studio after setting the option worked.

    To be fair, before I did this, I also changed the autorefresh option in Unity to enabled, closed Unity, opened Unity, set it to disabled, closed Unity, and re-opened Unity. That didn't fix it so I proceeded to the Visual Studio option. I suspect it was just the changing of the Visual Studio option and the closing-reopening of Visual Studio that fixed it. But it is possible that what I did before in Unity also contributed to the solution.
     
    Last edited: Aug 9, 2023
    yuns55 likes this.
  10. LucasSupportSquare

    LucasSupportSquare

    Joined:
    Oct 14, 2020
    Posts:
    6
    You're a hero I looked so long for this