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asset pipeline 2

Discussion in 'Cache Server' started by Hobodi, Apr 18, 2020.

  1. Hobodi

    Hobodi

    Joined:
    Dec 30, 2017
    Posts:
    30
    Hi. Why abandoned the local server cache? With new asset pipline 2 my assets always importing. I waste a lot time to waiting.
    It happens with all my projects. I use android/urp builds/ecs builds.
    Btw documentation still not changed.
    https://docs.unity3d.com/2020.2/Documentation/Manual/CacheServer.html

    It's literally unusable with importing every time for 1 hours.
     
    Last edited: Apr 18, 2020
    Lars-Steenhoff likes this.
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